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MCPE-167158

FOV mismatch between Java and Bedrock

The Feild of view between Java and Bedrock is not sync, making different aspect between version for the same value set.

https://i.imgur.com/CjLNLaj.gifv

Notes: 30º FOV is a perfect match, and the numbers get different from there. This seems to be caused by gameplay FOV effects, as disabling "FOV Can Be Altered By Gameplay" makes the entire range of numbers match perfectly.

Linked issues

Attachments

Comments 2

Still an issue in latest release 1.21.51

This is also an issue in the latest preview (1.21.60.24). This bug makes it hard to do seed comparisons between versions because no matter how close you line up shots, they will never be the same. For example, see the attached images at MCPE-188870.

MidyGamy

(Unassigned)

986946

Confirmed

Multiple

1.19.70.23 Preview, 1.19.70.22 Preview, 1.19.60, 1.20.41 Hotfix

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