Basically if I start the game and load a world when I have my render distance set the max for my device (10 chunks) the world loads but once I begin to move where new chunks have to load the game crashes. But if I load a world with my render distance set to four chunks run around a little and then change the render distance to 10 chunks the game won't crash if I run around.
Basically to sum it up, the game crashes when I load worlds with render set to 10 chunks. But if I load at four chunks and then switch to 10 chunks the game won't crash.
I will leave a screenshot of MCPE as it has all of my device information and game data etc on it.
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I have done extensive testing and have numbered this down to simply a rotten seed. I have tried with old wolrd, infinite world, and flat worlds. Multiple seeds etc haven't encountered anything. Will test now with the same seed that caused the issue and let you know the results
Old worlds were tested from old format worlds before the beta. As for the seed it works fine in flat format but crashes in infinite. It no longer works on 10 even after I load it in 4
Any chance that there is a village with a stronghold underneath it that is outside the 4 chunk render distance but inside the 10 chunk render distance? See MCPE-14641.
This seems device or seed specific...
Please try the same tests when creating a new creative flat world. I.e. set render distance to max (10) and try to create a new creative flat world. Then try again at lower render distance, create a new creative flat world, set render distance to 10 and wander again. Let us know the results.