The names of the "Per Bend" banner patterns are incorrect. This is due to an error in the naming of the texture files:
Direction | Current name | Correct name |
---|---|---|
Southwest - Northeast | Per Bend ❌ | Per Bend Sinister Inverted ✔ |
Southwest - Northeast | Per Bend Inverted ❌ | Per Bend Sinister ✔ |
Southeast - Northwest | Per Bend Sinister ❌ | Per Bend Inverted ✔ |
Southeast - Northwest | Per Bend Sinister Inverted ❌ | Per Bend ✔ |
This can be noticed when comparing the names to the "Bend" patterns, which are correct. The same directions have different names:
Direction | Pattern |
---|---|
Southeast - Northwest | Bend ✔ |
Southwest - Northeast | Bend Sinister ✔ |
As of Preview 1.20.40.20, banner shields are also affected.
Notes: The right way to fix this would be correcting the texture files and making a versioned change to how the game applies the patterns' textures.
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is duplicated by 1
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Comments 8
Still happen in Preview 1.20.0.22
In addition, You can still craft banners in crafting table in MCBE. When you craft these patterns in crafting table, the patterns look like correct, however because of this bug, the recipe are also wrong.
In other words, do not forget fix the wrong recipes to mtach the correct image names.
In MCPE-169578 Zou Chenyunfei and MCPE-178703 said that this issue was introduced in 1.15. That's partially false. The names of the four patterns have been mismatched with their directions since they were added into the game in 1.2. Since 1.15 when pattern file is spiltted, their file names match the names of the four patterns. So, their file names do not match their directions, either. Neither names nor directions of the four patterns have been changed since they were added.
I know the renamings will break some banner creations crafted in MCBE 1.15-now. I know the developers may have noticed this so they chose keeping the mistake and modified the crafting table recipes to match the mistake. Maybe developers will go on, rename the correct shield pattern files to keep the mistake.
But I really do not think this was a good idea. For texture pack creators, when they convert a Java resource pack into Bedrock, then they will roughly ignore the mistake and will not follow the "vanilla_1.15" to keep it, and this usually leads to bigger trouble.
Please bring back the correct image names, no keeping the mistake! We have to make a better choices, don't we?