When supplying power to a dropper, items will be "dropped" by only 3 droppers in a row, usually getting stuck in the 4th dropper. It has been noted that even with varied signal strength, such as a Redstone Block or redstone torch, and a really short line to the droppers through use of a vertical redstone clock (1 redstone repeater, 1 redstone torch, a lever affecting the redstone torch (to stop the clicking noise of empty droppers after use as it is no longer being powered) and an output line to the dropper, which should allow for full signal strength, that not enough of the droppers are receiving power..
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Screenshots have been attached. That is a lot of redstone repeaters to use. I apologize, in the OP I said comparators. This has been edited.
Are you sending the signal to all of the droppers at once, or one at a time in sequence as the item passes through the chain?
The dropper will only "drop" an item when it receives the signal and if it already has an item.
Usually designs like this would signal the droppers one or two at a time. There are many tutorials on YouTube and elsewhere for building dropper towers (be sure they are for bedrock).
The droppers are being powered all at once as this machine is solely for a superFurnace, although I have to use a vertical redstone clock for about each set of 3 droppers which is taking up a lot and a lot of space with lines that are very close to each other. In this situation, I have 12 Vertical Redstone Clocks running each in their own circuit that also have 12 levers attached to them to toggle on and off. The Vertical Redstone Clock is only powering about 3 of the 25 droppers individually, I had found out through trial and error; when I had been hoping to only need to use 3 Vertical Redstone clocks; one for the fuel line, one for the Input line, and one for the output line which would create 3 parallel circuits to preform the task. This seems to be the case (Not all the droppers in service are used by the one powering of redstone, and I had to make several) regardless of how strong the signal is causing this build to be very bulky that it can only reach through 3 of these and not 14-15 as per a full signal.
The vertical redstone clock I am speaking of is the Vertical Compact Clock shown in the Torch-Repeater Section of the Redstone circuits/Clock – Minecraft Wiki (fandom.com) as Design D.
The Fuel line has 8 Redstone Clocks and 15 droppers. The Input line has 3 Redstone Clocks and 7 droppers, and the Output line is 1 Redstone Clock with 3 droppers The idea was so that the output chest would be ground level right next to the Input chest so that the player would not have to move in order to collect the product when using this superFurnace. The Fuel line is nearby; also encouraged to be on the ground level, but is not required to be directly next to the input and output lines to simulate feeding. In this build, it is seven block spaces away from the input chest, and one block forward. While my machine does currently work, it is really large and bulky and makes a lot of noise.
Thank you for your report!
However, this issue is Invalid.
This is a technical gameplay issue. We do not have the resources to provide technical gameplay support via the bug tracker. A single pulse will not move an item through a long dropper line all at once. Also note that the Wiki examples are mainly designed for Java Edition, and the Wiki is not an official source for game behavior.
Please contact Community Support for assistance and refer to this ticket by providing a link. You might also want to visit one of the technical communities such as TechRock on discord.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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