mojira.dev

Quinn Fox

Assigned

No issues.

Reported

MCPE-173654 When stacking upward you fall off block Duplicate MCPE-173653 Barrel Recipe is not correct Invalid MCPE-169861 Dropper chain only works 3 at a time per Redstone Clock Invalid MCPE-169566 Players can hear sounds from blocks surrounded by wool Works As Intended MCPE-163164 Unable to put in game phrase on sign. Duplicate MCPE-162171 Charged Creeper Explosion does not drop Player Heads Works As Intended MCPE-156673 Deepslate does not look indistinguishable Incomplete MCPE-139885 Two Illagers showed up out of nowhere Incomplete MCPE-139678 Crafting Menu doesn't always show all available crafting. Incomplete MCPE-139664 Axolotl's very difficult to place in bucket Duplicate

Comments

@GoldenHelmet

Could you please clarify what the fix for this is? The sounds emitted from these blocks should not be able to be heard by other players when intentionally creating the build to not be heard by other players.

The droppers are being powered all at once as this machine is solely for a superFurnace, although I have to use a vertical redstone clock for about each set of 3 droppers which is taking up a lot and a lot of space with lines that are very close to each other. In this situation, I have 12 Vertical Redstone Clocks running each in their own  circuit that also have 12 levers attached to them to toggle on and off. The Vertical Redstone Clock is only powering about 3 of the 25 droppers individually, I had found out through trial and error; when I had been hoping to only need to use 3 Vertical Redstone clocks; one for the fuel line, one for the Input line, and one for the output line which would create 3 parallel circuits to preform the task. This seems to be the case (Not all the droppers in service are used by the one powering of redstone, and I had to make several) regardless of how strong the signal is causing this build to be very bulky that it can only reach through 3 of these and not 14-15 as per a full signal.
The vertical redstone clock I am speaking of is the Vertical Compact Clock shown in the Torch-Repeater Section of the Redstone circuits/Clock – Minecraft Wiki (fandom.com) as Design D.
The Fuel line has 8 Redstone Clocks and 15 droppers. The Input line has 3 Redstone Clocks and 7 droppers, and the Output line is 1 Redstone Clock with 3 droppers The idea was so that the output chest would be ground level right next to the Input chest so that the player would not have to move in order to collect the product when using this superFurnace. The Fuel line is nearby; also encouraged to be on the ground level, but is not required to be directly next to the input and output lines to simulate feeding. In this build, it is seven block spaces away from the input chest, and one block forward. While my machine does currently work, it is really large and bulky and makes a lot of noise.

Screenshots have been attached. That is a lot of redstone repeaters to use. I apologize, in the OP I said comparators. This has been edited.

This looks very similar to issue MCPE-123674. No matter which of the blocks I place this block on, I cannot get it to align in any other way than shown in the picture with the 4 blocks out of place.

[media]

[media]

I apologize for the delay.

My issue is unrelated to the Skulk Sensors; I had not needed include that part.
Players can audibly hear the droppers even though wool may be present within the machine.
I had made a redstone furnace machine with droppers to move all the items, while in creative (play testing for making in a survival world) and it had been really loud. I had been under the impression that if I encase it in Wool, this would prevent the sounds from being heard on the other side of the wool. It had upset me that once I had made a wool box around the machine, that the sounds were still as visible as if the wool wasn't there. This was a pretty large build with 12 Redstone Comparators, 12 Redstone Torches, 25 Droppers, and 6 Hoppers.

Yes. I had taken the sign down, and replaced it 4 times. Originally, I had been able to do so, but then I had to move the sign 2 blocks, and this had been the result.

Cobbled Deepslate returns this issue. It looks like the texture runs up and down, as opposed to the side to side with the rest of the cobbled deepslate that had naturally generated.

Actually, If you hold shift and click, this will allow all available to be cut.

Upon entering the Nether, if a creeper has entered your portal, (which can sometimes seem to happen randomly if you leave the portal uncovered) you will be instantly killed upon the explosion when Loading the area. Once the resources load, you are already dead.

Created this issue in MCPE-139664. It is being covered here.

 

Upon playing 1.17.30.23 Beta, this appears to be fixed. Axolotl went in the bucket first try.

You have more than 10? Mine only goes to 10.

Holding the output on the stonecutter and crafting table etc, still isn't fixed on Bedrock edition for Windows 10. I live in an apartment building. To have to click 64 times, for maybe 3 stacks, can be quite annoying to my neighbours.