Overview
In the Nintendo Switch, when a command block comes into view, processing becomes heavy and an error occurs.
It's an error to just move around near a command block. we can't play properly.
I don't know if it's a bug, but if you can fix it, I'd like you to respond.
Details
≫ Model performance
Version:16.0.3
Remaining memory:16GB~
Minecraft total memory:1.0GB
≫ Minecraft setting
Video:Low quality/8-chunks display
≫ world
World type:super flat
World memory:3.0MB
Experimental element:OFF
Educational element:ON
Total command block:about 2900
We don't build anything as far away as possible, and I try not to go there.
About half of them use repeating command blocks and chain command blocks. But, it is turned off when not in use to reduce lag.
The content of the command block uses a lot of "/execute" and so on.
Error situation
If we stay away from the command block, we don't get any errors and fine. But when we get close to the command block and move around, we get an error.
Regardless of multiplayer, the error occurs even at the point of single play. When doing multiplayer, most people seem to get an error regardless of the host or participant.
Possible cause
There was a big specification change of the "/execute" from v1.19.50, but this problem occurred from v1.19.60. So we wondering if the problem is with the drawing of the command block, not the content of the command.
Or, because the experimental element is on, I think it may be affecting.
Steps to reproduce
If you want to reproduce similar behavior, put a bunch of command blocks in one place. Place at least 1000 command blocks. No need to go into repeat mode or run command blocks.
After that, please reproduce with the following steps.
≫ drawing issue
If nothing is entered in all command blocks…
Then, near the command block, check the move-around motion state.
If you can confirm the problem with this procedure, I think that the cause is in the drawing software.
≫ content issue
If enter any command in every command block…
(I think it's easier to check if you enter the "/execute" of v1.19.50 or later.)
Then, near the command block, check the move-around motion state.
If you can confirm the problem with this procedure, the cause is probably in the content processing of the command.
Lastly
This problem is not unique to me. I think it's pretty serious because it's also happening to other switch players…
If you can solve this problem, please fix it.
Sorry for the long sentence.
※The operation when displaying a large number of command blocks on the screen is considerably slower than before
※Experimenting in a new world will most likely not cause any errors. Therefore, I would like you to confirm 「whether there is a possibility that the operation will be slower than before」
Linked issues
is duplicated by 1
Attachments
Comments 6
Do those command blocks always have their commands executed? I guess it's main case of lag; running too many commands with command blocks causes it.
For me, the lag due to command block rendering isn't that big.
>Hangekisobu
Some command blocks are always active, but I try to turn off unused command blocks as much as possible.
The number of command blocks remains the same. However, starting with v1.19.60, the lag suddenly became severe and errors occurred.
I will write down what has been newly discovered.
・Even if you join the world where the problem is occurring using the smartphone version of Minecraft, no errors will occur and there will be no lag.(I think the cause of the error is due to lag)
・As a result of having many Switch version players participate in the world where the problem was occurring, some people were getting the error and some were not.(There were people who had been using the Switch for a long time who did not experience the error, so it is unlikely that the cause was due to deterioration of the Switch itself.)
It still hasn't been fixed, and some people still get the same error as me. I think the cause is that the processing that occurs when drawing command blocks in the Switch version becomes heavier than before, causing a lag that becomes unbearable and causes errors.
現状、新たに分かったことを書いておきます。
・問題が起きているワールドにスマホ版minecraft(iPhone SE3)で参加すると、エラーが起きることもなく、ラグが発生することもない(エラーが発生する原因は、ラグによるものと思います)
・問題が起きているワールドに、沢山のswitch版のプレイヤーの人に参加してもらった結果、エラーになる人とエラーにならない人がいる(switchを長い間使ってる人でもエラーにならない人がいたため、switch本体の劣化が原因とは考えにくい)
現在でも直っておらず、まだ僕と同じようにエラーになる人もいます。考えている原因としては、switch版でコマンドブロックを描画すると発生する処理が以前よりも重くなり、ラグが発生して耐えられなくなった結果エラーが起きる、だと思います。
Thanks. I think it's causes lag due to render other tile entities (chests, etc), in addition to command blocks. Render Dragon makes the game laggy when rendering too many tile entities; in particular, this is more serious for low-power devices. the Render Dragon issue has already been reported (maybe).
Can you provide some additional details?
Are all Command Blocks affected, or just one?
What specifically does the affected command block do?
Does this only occur in multi-player? Are you using split-screen or are the other player(s) connecting from other devices?
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