Steps to Reproduce:
Enable the Short Sneak and Crawling experiment;
Get into a crawling position;
Enter third person view.
Observed Results:
The head rotates freely, resulting in very unnatural and uncomfortable looking rotations (see attached picture).
Expected Results:
The head rotates similarly to the swimming animation.
Screenshots/Videos attached: Yes
Notes: This can be fixed by changing the humanoids' look_at_target
animation controller to use the swimming one whenever variable.swim_amount > 0.0
instead of using query.is_swimming
. This also fixes the transition of the head when going from swimming to standing not being smooth.
Linked issues
is duplicated by 1
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