Mob spawners do not respond to light levels. Mobs still spawn with torches all around spawner and area. Also with redstone lamps lighting the room spawners remain active.
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Having tested this further, I can confirm that this is an issue.
In the setup pictured, area around the spawner has a light level of >12 which should prevent all spawns.
[media]
9x9 room of glowstone with glowstone pillars around spawner
This setup would give light levels as shown here:
[media]All torches removed inside area. this is the image after logging out and back in. As you see all area is lit up, but no light sources are in area.
@unknown: That must be a bug in lighting in general, not a bug in mob spawners. Please file a new ticket if it has not already been reported.
But the issue only seems to be contained within the mob spawners themselves. Other light sources do not seem to be effected (at least as far as I can tell). If i turn off a red stone light, and log out and back in it stays off and the area around it stays dark. Only when it (or some other light source) is in proximity of a mob spawner does this appear to be an issue. Wouldn't that be in this ticket and not a general lighting issue?
As we have no F3 option, I can't tell when the issue is happening what the actual light situation is. If it's just a lighting glitch that isn't reporting right (although not sure why Mob spawners would cease/continue to work if this was the case) or if the issue is actually changing the lighting levels country to the light sources available.
@unknown: That's indeed interesting, but even so it's still not the same bug as the one originally reported in this ticket: mob spawners, at least, no longer spawn mobs under light.
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