mojira.dev
MCPE-42427

Mob spawners are broken. Mobs keep spawning with torches placed on spawner.

Update on this issue:

We are aware that this issue is still present in the 1.11.0 update, but we do have a fix currently in the 1.12 beta.

Workaround:
As a workaround, adding additional lighting to the area can prevent spawners from spawning mobs, but every area in the room will need to be lit to 11 or higher.

[media]

Mobs will continue to spawn from,a spawner when torches are placed. Causing terrible lag.Beta 1.11

Linked issues

MCPE-42499 At least zombie spawner spawns mobs when it's lit. Resolved MCPE-42765 Spawner cant be deactivated with torches Resolved MCPE-42959 Mob spawners spawn mobs near light Resolved MCPE-43980 Mob cages ignore light levels Resolved MCPE-44124 Mob Spawners don't stop spawning hostile mobs even if the room is already lit up with torches. Resolved

Attachments

Comments 23

[Mojang] Mega_Spud (Jay)

Can you provide a screenshot or video of the set up please?

can we at lest keep this on hard mode 😃 or at lest 13-15 light level keeps the from spawning but ya it's broke in 1.11.0.3

Euwill Eusebio

I tested for this issue for a while but this only happens when there is one torch on the top side of the spawner with a poorly lit area. If surrounded by torches and the area is lit up, the spawner is completely disabled.

I did a little more testing 
torches gives off light level of 14
problem: the spawner spawns with light level of 12 and under [https://imgur.com/CvMx6Pr
normal condition: higher than 7 would not spawn mobs

p.s. i might ask to keep this kinda nice for hard mode

Michael Howell

I noticed this same issue when I was playing yesterday.  I am on XB1 Bedrock Beta, Experimental Mode, Survival.  The spawner always stopped when I put a single torch on it so I could tweak my space to make a more efficient grinder, in the past.  Yesterday, I figured I'd try to convert the space from a zombie spawner to a drowned one.  Placed a torch on the cage and immediately got a zombie (I assumed I timed it just right with the spawn tick).  Then I had two more show up.  So, I placed torches all around and underneath the cage, as well as four more along the walls of the space (well past the necessary light level needed to stop spawning).  I spent the next few hours getting beaten up by zombies while attempting to change out my grinder build.  Nearly lost my sword and all my gear before I walked away and did some other stuff.  What worries me is that this might be a bug that will affect another spawner that I have a torch on from WAY before now.  Hopefully, this will be resolved for normal difficulty (at least), because it's super frustrating at times.

13 more comments

How to enable such debug screen like the bedrock_lit_room.jpg as above?

You can't. That picture was added by Mega_Spud, who works for Mojang. The debug screen is only available in developer builds.

To add-on to the original issue, i have a mob spawner in a W10 Minecraft Realm, it worked perfectly fine until 1.14 came in, now it just wont work whether its lighten up or not

@unknown: This project (MCPE) is for the Bedrock editions of the game. 1.14 is the Java version. Please report your issue in the MC project.

[Mod] OcelotOnesie

A hotfix was just released and the changelog lists this bug as fixed.

https://feedback.minecraft.net/hc/en-us/articles/360027682131-Minecraft-1-11-1-Bedrock-

Shannon

(Unassigned)

179567

Confirmed

Android

6.0

1.11.0.1 Beta, 1.11.0.3 Beta, 1.11.0.4 Beta, 1.11.0.7 Beta, 1.11.0

1.12.0.2 Beta, 1.11.1

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