The seagrass model is incorrect in bedrock since the texture used for the faces is in the opposite direction. While in java the texture of the faces look on the same side so that the movement animations do not cross
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In Bedrock the seagrass model you can see the faces that cross over each other making the animation look strange and at the same time they go in the opposite direction as if the faces were in mirror mode

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In Java, the seagrass model always shows the faces on the same side making the movement animation flow so that the faces on the other sides do not collide