The problem with seagrass is that the pixels that make up the double plant of the seagrass are 31 pixels high in total and the water block is made up of 14 pixels, but since they are 2 blocks deep, the bottom and top ones are considered 16 pixels. only 14 pixels which gives a total of 30 pixels that's why they stick out of the water in Java
But in Bedrock it is different, the seagrasses have a pixel below their hitbox or, more clearly, this pixel is below the block that has it as a support, making the plant sink and a total of 30 pixels high, giving just the same. which measures the water at 2 blocks high but also the texture of the small seagrass has a pixel recess and the block model does not match java edition
Este error ha existido desde las versiones 1.16.100 en adelante, pero es un error en las animaciones del reproductor cuando se usan máscaras personalizadas o de la tienda.
Watching the published videos I can see that when interacting with something or the inventory the screen delays or freezes for a few seconds and at the time of this the FPS also drops almost to a minimum and then returns to normal on Android which is almost always a stable 60 FPS
Although we have disabled the sophisticated graphics and the chunks are at a minimum, it does not cause the game to lag and it is not known why this happens.
El error es que el juego a veces se detiene unos 10 segundos al interactuar, minar, pelear, al abrir el inventario, no se sabe porque, pero al abrir un mapa y agrandarlo se nota mas el problema y se detiene mas y mas lo que hace que sea imposible jugar así, lo que hace que el FPS caiga
In Bedrock the seagrass model you can see the faces that cross over each other making the animation look strange and at the same time they go in the opposite direction as if the faces were in mirror mode
In Java, the seagrass model always shows the faces on the same side making the movement animation flow so that the faces on the other sides do not collide
here the problem is with the Kelp plant looks dark green compared to Java Edition. Postscript ignores the color of the underwater background in Bedrock I did that the error only affects the Kelp plant that I cannot modify
In this other image you will see the height comparison in the seagrass texture, in image 1 you can see a total of 16 pixels visible in its texture but in image 2 in the game it only loads or the block model only represents 15 pixels making it pixel 16 is buried under the support block also passes through the short sea grass
In these images you will see that the Bedrock model of seagrasses has its orientation wrong.
[media]The problem with seagrass is that the pixels that make up the double plant of the seagrass are 31 pixels high in total and the water block is made up of 14 pixels, but since they are 2 blocks deep, the bottom and top ones are considered 16 pixels. only 14 pixels which gives a total of 30 pixels that's why they stick out of the water in Java
But in Bedrock it is different, the seagrasses have a pixel below their hitbox or, more clearly, this pixel is below the block that has it as a support, making the plant sink and a total of 30 pixels high, giving just the same. which measures the water at 2 blocks high but also the texture of the small seagrass has a pixel recess and the block model does not match java edition
Este error ha existido desde las versiones 1.16.100 en adelante, pero es un error en las animaciones del reproductor cuando se usan máscaras personalizadas o de la tienda.
Watching the published videos I can see that when interacting with something or the inventory the screen delays or freezes for a few seconds and at the time of this the FPS also drops almost to a minimum and then returns to normal on Android which is almost always a stable 60 FPS
Although we have disabled the sophisticated graphics and the chunks are at a minimum, it does not cause the game to lag and it is not known why this happens.
Xiaomi Redmi Note 11 (Android 13)
El error es que el juego a veces se detiene unos 10 segundos al interactuar, minar, pelear, al abrir el inventario, no se sabe porque, pero al abrir un mapa y agrandarlo se nota mas el problema y se detiene mas y mas lo que hace que sea imposible jugar así, lo que hace que el FPS caiga
Trata de salir del juego y borrar el cache o dar forzar detención y volver a entrar
Este error ya se solucionó en la beta 1.20.10
In Bedrock the seagrass model you can see the faces that cross over each other making the animation look strange and at the same time they go in the opposite direction as if the faces were in mirror mode
In Java, the seagrass model always shows the faces on the same side making the movement animation flow so that the faces on the other sides do not collide
Eso ya se había informado en la beta 1.20.10.20 y será corregido
If you see this image it shows why I say that the seagrass has a pixel below the support block
[media]here is the image in bedrock edition but without the color of the water changed and you will see that the Kelp has a dark color
[media]here the problem is with the Kelp plant looks dark green compared to Java Edition. Postscript ignores the color of the underwater background in Bedrock I did that the error only affects the Kelp plant that I cannot modify
Bedrock Edition
[media]Java Edition
[media]La versión 1.19.73 todavía no está disponible esa característica de combinar escudos con banners tienes que entrar a la versión beta 1.20.0.20
In this other image you will see the height comparison in the seagrass texture, in image 1 you can see a total of 16 pixels visible in its texture but in image 2 in the game it only loads or the block model only represents 15 pixels making it pixel 16 is buried under the support block also passes through the short sea grass
[media][media]