mojira.dev
MCPE-171624

Raids never end

Around 30 seconds after a raid ends, another raid starts. Raids continue starting no matter how many times I finish them, until either it expires or I destroy all the villager beds. If I leave the raid area without achieving "raid - expired" or "raid - defeat" (and this includes if I achieve raid - victory and leave the area immediately) another raid starts around 30 seconds after I enter a village. (or somewhere else with villagers)

Linked issues

Comments 7

When you say a raid ends and another starts, are you referring to the raid waves? Raids consists of several waves--3 on easy difficulty, 5 on normal difficulty, and 7 on hard difficulty. Each wave has 4-8 illager mobs.

There is a confirmed bug that each time you get bad omen you will be able to start 2 raids, each with the full number of waves. Does this explain your issue?

No, it is different than my issue. I'm not referring to raid waves. if I either get a raid - victory after 7 waves (I play on hard mode) or I switch to peaceful mode to end the raid, another raid starts after around 30 seconds (after I turn the peaceful mode back off). And it doesn't end after two entire raids. it continues on and on no matter how many times I finish raids and get hero of the village title, the only way to end it is through either destroying villager beds or wait for the raid to expire. I can record a video if necessary but since raids take long to finish, it'd be a very long video and I doubt if I can upload that long of a video here.

my test on Survival, Hard, Standard raid farm design (large water trap not small box trap version), shows after killing ONE Captain, turning off lower trident killer so no more captains are killed. then climbing up to the afk I triggered the raid as normal, after successfully completing the raid I received the hero of the village as expected.

without moving from the afk, a short time after another raid is then automatically triggered,

once this raid is successfully completed hero of the village is then refreshed,

no further raids are triggered,

so i would suggest that triggering the second raid is the real issue, as per ticket MCPE-167246.

 

M.

Well my issue really is similar to the ticket MCPE-167246, but I just genuinely believe it's different because they reported that one bad omen starts "two" raids in "separate villages" meanwhile mine starts more than two raids, and it starts both if i stay in the same village (or in my case I planted a villager with a bed on top of my pillager outpost to turn it into a tower defense) or i move into another. Raids used to be so much fun and a great source for emeralds for me but now I'm just avoiding doing raids and running away as soon as i see patrols, just to avoid all the trouble. I'm playing on a realm, if it helps.

I've removed the mention of "separate villages" from MCPE-167246 because it was not meant as a necessary condition, only as a possible manifestion. In 1.20.12 and later it seems that a second raid only starts if you stay in the village where the first raid finished, as Michael Cotterell describes.

Roxelana, could you describe in more detail how your raid farm is set up? How many villagers, and what is distance between them and from each to your AFK spot? And are you continuing to kill captains from the outpost while the raids run?

There was a pillager outpost around 500 blocks behind the mountain where my base is, and I modified it. I filled the first floor with chests and stuff, lightened up the next 2 floors, and left the last floor untouched except putting fences and a fence gate around the place we would enter and exit the last floor. So pillagers spawn and stay on the last floor. I also placed a bed and a villager in a cage on top of the outpost's roof, which starts a raid instantly when I kill the raid captain. There's an open area around the tower and I fight the raid like a tower defense, and no I don't kill captains from the outpost further during raids.

This is what I'm doing most of the time, but;

The same issue continues and another raid starts even if I immediately fly off to my base (I have villagers in my base as well)

The same issue also continues and raids keep coming when I just defeat a patrol and enter a random village.

I have my world connected to a realm, but I also tried the raid bug outside of realm and it still continued.

Recently I saw that raids rarely stop after 2 or 3 victories, but most of the time they don't unless I end them through destroying the villager bed and putting it back.

I could not reproduce following the steps you mentioned in comments. I tried to reproduce this on a multiplayer, and a singleplayer world, both were new.
Can you export and attach the world affected, or upload elsewhere and link here?
This will reopen automatically when you reply. 

Roxelana

(Unassigned)

Unconfirmed

Windows

Windows 10

1.20.0

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