Phantoms won't remain below Y=0. I found that issue in a flat world. And it still didn't work properly when I changed that value of "height_above_target_range", but worked normally when it's in the region above Y=0.
Steps to reproduce
create a flat world, time set night
summon a phantom, it’ll fly up to above Y=0
switch your game mode to survival or adventure. the phantom circles above 0 before they dive to attack.
[optional] modify the value of "height_above_target_range" in behavior_pack/entities/phantom.json. it won’t change the phantom circling behavior above Y=0.
Comments 3
It’s quite an old request so it may not so complete. But since someone had confirmed this could they help to improve this?
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