Sure it will store in the nbt. But you may not read it via SAPI. Since SAPI provides the properties, they were intend to provide a way to read the UID via SAPI. However, the properties won’t work as intended.
I tried my best.
It’s still a bug, I suppose. Because minecraft:ocean biome type shouldn’t appear in which it is not defined in the presets.
My supposition:
The height limit of the world is 320, but actually Y=320 is not involved in the highest subchunk (where Y is between 319 and 304). And the biome type is stored in the subchunks, so when you were trying to make out the biome type of the location outside level range, the default is minecraft:ocean (id: 0).
In that case, I appeal the void biome back. And apply it for the location outside level range.
My fault. But I’m not so sure if anybody willing to reproduce the issue could seize the right time. Even the procedure is introduced.
Can reproduce on mobile devices
Can reproduce on mobile devices
Actually, press space twice will retract elytra, but it is more like cancelling the flying state in creative mode
Sure, I just recorded this
I make out the detailed condition that causes the issue
The description in documentation seems to express that only players have minecraft:equippable component. but what does the body slot for? player entity is humanoid entity for sure, so there won’t be body slot for player. if the component not only for player entity, why any other mobs that can wear armors do not have the component?
affects 1.21.100
It’s for cauldrons in the witch hut, I guess. They use loot table to define which type of potion is spawned in the cauldron.