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MCPE-173006

Iron Golems spawn in 2 block high space

Iron golems spawn in a 2 block high gap in my underground trading hall/ iron farm. 

 

Link to video of the bug: https://drive.google.com/file/d/1GJZ8EAdllSNjaENxXsrm6fNsHoAAziha/view?usp=drivesdk

Linked issues

Comments 4

Below are the results of code-digging and comparing 1.19.72 BDS to 1.20.12 BDS.

In 1.19.72, the environmental spawning algorithm [ Spawner::spawnMob() ] and the iron golem spawning algorithm [SpawnUtils::trySpawnMob()] used UpdateBoundingBoxSystem:updateBoundingBoxFromDefinition() to update a mobs bounding box before collision checks.

In 1.20.12, the environmental spawning algorithm does something else while the iron golem spawning algorithm still uses UpdateBoundingBoxSystem:updateBoundingBoxFromDefinition().

I suspect that UpdateBoundingBoxSystem:updateBoundingBoxFromDefinition() broke in 1.20.10.x previews and the environmental spawning system was later patched to use something else. However, the iron golem spawning algorithm hasn't been patched yet.

This is therefore the same issue as MCPE-170983, which has only been fixed for environmental spawning.

I added carpets to all the 2-block-high areas where I did not want Iron Golems spawning, and that seems to prevent them spawning there.  I do not know if it is because it reduces the height or if Iron Golems are being prevented from spawning on carpet, but it seems to be a workaround until the bug is fixed.

Same problem in spaces 2,5 blocks high.

Similarly I have an underground trading hall/iron farm and had added top half slabs to prevent golem spawns along a ledge with 3 blocks clearance. This worked until release of 1.20. Illustrated in report MCPE-175771

Also good trick SunlessFrog16, I will try that too. 

IrishViking

(Unassigned)

1076633

Confirmed

Multiple

Windows 10

1.20.20.20 Preview, 1.20.10, 1.20.12 Hotfix, 1.20.40.24 Preview, 1.20.32 Hotfix

1.20.40.21 Preview, 1.20.40

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