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MCPE-173513

Mobs with Angry component remains angry if target is already killed

Usually when a mob gets angry like a zombie piglin, wolf, or any that broadcasts their anger "minecraft:angry" apparently, they "should" be calm after that. This bug isn't the case.

The bug i discovered doesn't cooperate with it. When a wolf is targeting a sheep, however, a sheep is already killed by another mob or player, they remain as angry and won't attack another sheep until the anger timer is done. 

 

This happens in both creative and/or survival

Wolf is one of the examples in the clip

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Thank you for your report!
We're tracking this issue in MCPE-166399, so this ticket is being resolved and linked as a duplicate.

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JujuStyle7

(Unassigned)

Confirmed

Windows

Windows 11 GE76 Raider

component

1.20.20.22 Preview, 1.20.12 Hotfix, 1.20.13 Hotfix

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