Steps to Reproduce:
Disable View Bobbing to make the issue easier to observe;
Find the "line" created by the mipmap threshold;
Walk.
Observed Results:
As soon as the block enters a certain range, details just pop in. This issue is not as noticeable on smaller screens, but it's still there.
Expected Results:
The different mipmap levels get blended together, making the details appear smoothly with no hard cut-off line.
Screenshots/Videos attached: Yes
Notes:
Seems this was fixed at somepoint, it no longer happens in the current version. Resolving as Cannot Reproduce.