Unlike Ray Tracing, the new Deferred Lighting Pipeline can be enabled while in VR. However, it doesn't correctly switch to the Deferred graphics mode.
Steps to Reproduce:
Create a world with the "Render Dragon Features for Creators" experiment
Equip a PBR or raytraced resource pack
Open the world in VR
Enable the "Deferred Technical Preview" graphics mode
Observed Results:
The game continues to use the normal lighting. Water becomes invisible and blocks are unaffected by light level, making them fully visible at night.
Expected Results:
The game should switch to the Deferred graphics mode and have shadows, like it does when not in VR.
Screenshots/Videos:
[media][media]Notes:
Toggling between Deferred and Fancy decreases the resolution of the preview window, but the resolution displayed in the headset remains the same.
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
https://feedback.minecraft.net/hc/en-us/articles/36236281562637 VR/MR has been removed in 1.21.80
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Will be fixed in March 2025 when VR support gets removed. 😭