Seems like a feature request…
Ore UI does not support color codes, see MCPE-174371. Also, your report appears to be in Chinese (Simplified), bug reports should be in English.
Switching to hardcore from easy is not supported in game, this seems like an external nbt editing tool was used here.
You might have changed the Difficulty from 1 to 3, or changed your difficulty in game before the world was externally edited.
You may have set hasBeenLoadedInCreative to 1 manually, which is the tag that checks if the world cannot earn achievements. Or you may have enabled cheats at one point, or you added addons to the world later on.
You may have set IsHardcore to 1.
If you ever want to get achievements again in the world, set hasBeenLoadedInCreative to 0, cheatsEnabled to 0, and commandsEnabled to 0 using an external nbt editing tool. (NbtStudio is recommended as the external nbt editing tool.)
This works as intended. As of Java 25w35a, hanging signs cannot be crafted with copper chains in that edition.
Tools like MCA Selector are not supported on the bug tracker. If a world is opened by a third-party tool, generally speaking, that makes the world invalid for bug reporting.
The first thing that can be done is to fix those few bugs relating to cave generation. Might make this certain seed possible in hardcore mode.
Confirmed
Bug reports are only accepted in English.
Alternatively, the translation string item.XXX_horse_armor.name could instead be used for all horse armor, where XXX is the armor material.
Raw iron blocks are intended to be found in iron ore veins and be craftable in survival. This is working as intended.
Can confirm, likely because the copper golem’s unique id can cause the golems to not stack.
Can confirm.
Can confirm. Here is a conversion rate table related to entity distance caps over multiple time periods:
Max entity movement distance in 1 game tick | Max entity movement distance in 1 real world second | Max entity movement distance in 1 real world minute | Max entity movement distance in 1 Minecraft day | Max entity movement distance in 1 real-world hour |
---|---|---|---|---|
16 blocks | 320 blocks | 19200 blocks | 384000 blocks | 1152000 blocks |
This is actually caused by the biome id of the flatworld preset being set to 1, which is plains, as seen in this FlatWorldLayers preset:
{"biome_id":1,"encoding_version":6,"preset_id":"TheVoid","world_version":"version.post_1_18"}
Can confirm. Just about all creators need this command!
Can confirm. A possible cause of this because the distance statistic is stored as a signed 32-bit integer. Once this integer exceeds 2,147,483,647, it will overflow.
Crossplay between Java and Bedrock is not officially supported, so any issues relating to Java and Bedrock crossplay are not accepted on the bug tracker.
This applies both to normal chests and copper chests, and I can confirm.
Bug reports need to be written in English.