Persistent zombies or frostbites can form because light sources can cause icicles in the ice caves to fall. When those icicles fall, they drop. A zombie or frostbite mob could easily pick up those icicles and become persistent.
Works as Intended
Minecraft Dungeons I is no longer updated.
But if you have found a Minecraft Dungeons II bug, the bug can be reported to the Minecraft Dungeons II project.
I think maybe the reason this report is intended is because this behaviour now matches Java, honey blocks not having side support anymore in Bedrock Edition matches Java Edition’s behaviour.
@legendary_creeper , though the official Minecraft website:
https://www.minecraft.net/en-us/article/achievements-now-work-with-add-ons
Says that all addons qualify for achievements, only all addons within the Minecraft Marketplace are allowed achievements. The site said external addons cannot qualify for achievements.
Taken from the article:
If I use a mod that isn't from Minecraft Marketplace, does that also qualify for earning achievements?
No, only add-ons that are released via Minecraft Marketplace will allow achievements to be enabled. We do this to protect our players and avoid any mods that would allow you to unfairly earn a large number of achievements in a short period of time.
The term “mod” in this case as stated from the article is an external behaviour pack.
This is because still water flows every time it receives a block update, and thus the fence changing state is now counted as a block update as such.
This is a feature request.
Still affects 26.60.24 Preview. For zoom level 0/4 maps, the pointer shows when just outside the map bounds (which can rotate) but when too far it disappears.
Considered a clone (rather than a duplicate) of https://mojira.dev/MCPE-149197 as the original report was shot down as Cannot Reproduce.
Is this an issue with your outdated resource pack? If so, this issue is invalid.
This report is working as intended, behaviour consistent with Java and does not describe a bug. Breach and Wind Burst are compatible, but Breach and Density are not.
It might be helpful to use /testforblock to ensure the block state hasn’t truly changed in the process of /setblock.
This site is for bug reports only.
The reason why your report may be invalid is because unfortunately, the bug tracker does not accept issues related to External Servers here on the bug tracker.
You can try contacting the server owner directly or seek help on the Minecraft forums.
If this issue doesn’t get fixed by the next 26.50 preview, contraptions can still go beyond repair even if this bug is fixed later if the world is loaded where MCPE-242222 was once active.
Also note the iron ores in the iron vein are deepslate iron ores, not normal stone iron ores. Iron ore veins generating above Y = 0 should be stone iron ores.
Also some other features are not fully data driven and cannot be placed with /place feature in Bedrock (not exhaustive list):
Iceberg
Lava lake
Sculk patches
The base sulfur pool feature
The small end island feature
Void start platform
Chorus plant feature
Clay , gravel, sand and grass disk features
End platform
End podium
End spike
Monster room
Bonus Chest
Ice Patch Feature
Ice Spike Feature
Forest rock feature
Dripstone cluster (dripstone_cluster_feature)
Large dripstone feature
Coral crust feature
Coral feature
Hanging coral feature (consists of coral fans)
Sea anemone feature (consists of coral and coral fans)
Delta feature
Basalt columns
Basalt pillar
Glowstone clusters
Fire patches (in the Nether)
Kelp feature (for both cold and lukewarm oceans)
possibly Sulfur spike features
There are many more hardcoded features than this.
This is most likely caused by the fact that the skull items in inventories and on entities turns to bucket of salmon as a world converter bug:
Continuing the previous comment: Since the past comment can’t be edited, jukeboxes emit power only when a disc is inside.
Can confirm here. This was a big parity break with Java. It's not limited to TNT that is subject to the 16 block per tick limit, players are as well. This makes faster than 320m/s player launchers impossible compared to Java… There really should be a togglable game rule for this, and add-on developers should be able to disable this completely hardcoded limitation.