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MCPE-173996

Deferred Technical Preview not working on DirectX 11, Shader Model 5.0 GPU.

Deffered Technical Preview greyed out and not able to toggle it on AMD Gigabyte HD 6950 OC x3 Windforce, a DirectX 11.2 GPU with Shader Model 5.0.

Deferred shading works with DirectX 12 gpus with shader model 5.1 and newer and OpenGL ES, on mobile devices.

Tried with a couple PBR packs like:

-Vanilla RTX
-Defined PBR 1.2.0
-PrizmaRTX 1.2.1
-Elys PBR v1.1.0

All of the packs worked on Android, but none on Windows PC.

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Comments 5

Even if it had to take away some lighting quality, like shadow resolution, I would like them to optimize it for dx11. I have a dx11 graphics card as well.

Note: It’s NOT same like this by MCPE-175551

 is Deferred Lighting ever going to support DX11 gpus?

its not working even on my gpu which supports directx12, minecraft is just using directx11

You need dx12 to run deferred

Seniddd127

(Unassigned)

1167358

Plausible

Windows

Windows 11

deferred-technical-preview

1.20.30.21 Preview, 1.20.30.20 Preview, 1.20.40.22 Preview, 1.20.40.23 Preview

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