My simulation distance can be set to 12 chunks, with flying machines and redstone working just fine but Hopper Minecarts cease rendering a few chunks away from the player, unlike how Simulation Distance should affect them
Steps to reproduce
1) Place a hopper minecart into the world
2) Walk away from the hopper minecart and/or send it off away from the player
Observed Results:
The hopper minecart no longer renders in the player's view (noticeably close to the player) until the player gets close enough to activate it's reload into view.
Expected Results:
The hopper minecart should unrender and pause all activity when it's quite far away from the player (eg 12 chunks when simulation distance is set to 12 chunks)
Linked issues
Comments


Misjudgement was made, and "unload" has been removed in favour of "cease rendering".

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We're tracking this issue in MCPE-153474, so this ticket is being resolved and linked as a duplicate.
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What specifically do you mean by "unload"?
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Please list Steps to Reproduce, Observed Results, and Expected Behavior in the Description, as shown here:
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