I've been playing minecraft beta 1.19.30.21 for a year.
I had 5 zombie villagers nametagged, each one from a different biome: 1 from savanna, 1 from desert, 1 from swamp ecc.
I've always kept them in a plain biome, near my base, therefore not in their original biome where they spawned.
Since I've updated to 1.20.30.21 they look like this
Once I noticed this bug, I tried to cure them in a creative copy of my survival world. When cured, their villager counterpart belongs to their native biome (therefore I had 1 swamp villager, 1 jungle villager, 1 desert villager ecc.)
But if zombified again, the same visual bug comes back.
Cheers
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Hi hi, resource pack maker here, i think i know what's going on
so basically the job textures of the villagers in bedrock use .tga files that use white pixels with low opacity to determine what part of biome textures are shown (usually so that biome hats aren't interfering with job hats). i've upped the opacity of the living villager's farmer texture in the sample resource pack to show this
[media]as we can see, there's some white pixels (which would be 2% opacity) where the villagers biome outfit would be shown and black pixels (which would be fully transparent) where the biome outfit would not be shown.
naturally, the zombie villagers should also use these semitransparent pixels, however;
[media]the zombie villager texture is completely transparent (note the lack of white pixels) this means that none of the villager's biome clothes are shown, just the job related clothes. this error seemingly effects all the zombie villager job textures, including unemployed villagers as seen in the original post.
mojang could fix this quite easily by adding the semitransparent pixels onto the zombie villager job textures
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We're tracking this issue in MCPE-172377, so this ticket is being resolved and linked as a duplicate.
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