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MCPE-174907

[Scripting] getRotation() doesn't return proper entity rotation

When using the getRotation() method on a non-player entity, it doesn't return the 'visual' rotation of the entity, only the rotation while it is moving or when it stopped moving.

Steps To Reproduce:

  • Setup a script to run every tick that gets one entity that uses the random_look component

  • Send the getRotation() values to the console

  • Observe that the rotation really only updates while the entity is pathfinding, while it looks around, the rotation values don't update (see attached video)

Expected Results:

  • getRotation() [getViewDirection() also has a similar issue] returns the entities current head rotation, respecting entity components such as random_look

Observed Results:

  • getRotation() only appears to return entity rotation while it is moving

Linked issues

Attachments

Comments 2

Resolving temporarily as Awaiting Response. Could you add an example add-on to your report?
This ticket will reopen automatically when you reply.

Gruntastic

(Unassigned)

Unconfirmed

Multiple

Script-API, entity, entity-data, script, scripting-api

1.20.15 Hotfix, 1.20.50.22 Preview, 1.20.50.23 Preview, 1.20.41 Hotfix

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