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MCPE-175042

Insane big skin packs cause ANRs and crashes on newer Android versions and in low power Android devices

Ok, so Minecraft Bedrock allows you to import skin packs and it mostly works fine for all users.

But when you load a skin pack that weights around 120 mb or more (Specially if one single file weights half that) it no longer works and triggers a ANR (Application Not Responding) that ends causing a crash on newer IOS and Android OS versions πŸ˜›

This is especially noticeable with skin packs that use custom geometries (But not only) which can easily weigh that or even more due to the immense number of complex models and textures in single files

Now, causing an ANR before would not be to much of a problem because waiting a bit should fix it, but currently there is a problem because all of the most recent OS versions of Android and IOS simply close when they detect an ANR that does not want to respond after a very short period of time.

I have to note that ANRs could be present in similar processes and could cause problems in other camps like addons and texture packs, but I have'nt tested that

This issue currently only affects a small scope of players, mainly players with insane big skin packs and modified skin packs pretty much

And in case of wondering the skin pack triggers a ANR when the skin pack is loaded no matter the way, for example you set one of the Skins when logged in xbox live on Minecraft Windows then in Android you import the same skin pack and log into xbox live, the moment it tries to load the skin of the skin pack you get the ANR and the crash little after

This is not related to MCPE-164838

Linked issues

Comments 6

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We're tracking this issue in MCPE-167068, so this ticket is being resolved and linked as a duplicate.

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I made a test Resource pack with a random geometry that replicates the issue, with this resource pack enabled in a world on Windows or a Old Android version it works fine but if a Android 9+ player tries or wants to join it will crash them, this also happens on newer IOS versions aswell (I tested in Android 13)
The resource pack is just 2 geometry.json files both with a insane amount of geometry models
And in case of wanted to open the geometry files I would recommend opening them with the old windows notepad (Not the microsoft store version) as it seems to be the only program that does not lag when loading insane big text (Blockbench takes time to load it but it does load it and work fine after), but other programs like notepad+ for example dont load or take insane amount of time to load those geometry files
testsss.mcpack 24.9MB

I made a test Resource pack with a random geometry that replicates the issue, with this resource pack enabled in a world on Windows or a Old Android version it works fine but if a Android 9+ player tries or wants to join it will crash them, this also happens on newer IOS versions aswell (I tested in Android 13)
The resource pack is just 2 geometry.json files both with a insane amount of geometry models
And in case of wanted to open the geometry files I would recommend opening them with the old windows notepad (Not the microsoft store version) as it seems to be the only program that does not lag when loading insane big text (Blockbench takes time to load it but it does load it and work fine after), but other programs like notepad+ for example dont load or take insane amount of time to load those geometry files
testsss.mcpack 24.9MB

Actually this also happens when you have many skin packs, many texture packs or many stuff in general lol

Actually this also happens when you have many skin packs, many texture packs or many stuff in general lol

Could you please reupload the mcpack toΒ MCPE-167068 issue report?

Thank you!

D Flog Flag

(Unassigned)

Unconfirmed

Android

Android 9 - 13

1.20.15 Hotfix, 1.20.40.21 Preview

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