mojira.dev
MCPE-175393

Overheating and Chunk Lag

After the new update, my device has been suffering from overheating during the game, causing FPS losses, this has never happened before, and I'm sure it's not a performance problem.

Something common that has been appearing for a long time, and yes, I have checked different devices, on different Androids, with totally different hardware, where the game lags for a few moments after rendering a chunk.

In better words, when you render a new chunk, the game appears to drop from 60 to 30, and then it returns to its normal stability, In addition to the overheating that is currently being caused, it is making the game go from 60 to 1 FPS simply when it wants to, I was playing for a few hours, and my device reached 104.0 Fahrenheit!

And I am ABSOLUTELY sure that this is not a performance error on my device, but rather a bug in the game, because I tested this on different devices, and both are happening the same thing or something very similar.

 

The game has poor optimization when it comes to rendering chunks, this must be the cause of overheating even on external multiplayer servers.

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Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-175116, so this ticket is being resolved and linked as a duplicate.

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(Unassigned)

Unconfirmed

Android

Android 12

1.20.30

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