When using an odd number gui scale (as shown in the debug info of betas/previews), the text is interpolated correctly if it is high res.
How to reproduce:
Install a high res font pack or use a special character like ŕ to get high res font
Type something in chat
Compare how it looks on odd vs even gui scale (use beta/preview to see gui scale)
Observed results:
The resolution of the text is different (looks interpolated) and there are sometime artifacts when on odd gui scale.
Expected results:
It should be same resolution as even scales and no artifacts when on odd scales.
I believe this is the root cause of MCPE-110767
Thank you for your report!
We're tracking this issue in MCPE-110767, so this ticket is being resolved and linked as a duplicate.
It would be very helpful if you would add this information to that report.
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