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owlfalls35

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Can someone test if this still happens on 26.32?

My theory for the root cause: The client sends an HTTP request to https://<ip>:<port>/v1/join when joining a server to check for NetherNet support, but due to a bug uses the raw IP and not the domain name. This results in the certificate having to be for the direct IP. This is causing the crash because if the DNS server responds with an AAAA record (IPv6), the address will not be formatted correctly when it sends the request (ex: https://xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx/v1/join instead of https://[xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx]/v1/join). This is causing a crash on Android because the URL format is invalid. This affects primarily mobile data players because some mobile carriers use DNS64, resulting in IPv4 addresses being wrapped in IPv6 addresses, which results in the invalid URL format and the crash. The proper way to fix this would be by using the domain name instead of the direct IP when making the request (see BDS-23060).

This affects any skin that fails to load, usually from importing a non-marketplace skin pack on another device, and happens on my pc with a 6700 xt and 5900x, and my iPhone 16.

Can confirm it was fixed in the latest beta

Invalid, using unofficial launcher

They should show, plus this issue also includes non featured servers not showing

Did this happen on a world/server other than the hive?

It happens will all pbr packs when the device does not support opengl es 3.1 or directx 12

affects all platforms since 1.18.30, caused by renderdragon

can confirm on android with kbm and windows

 

how to reproduce:

  1. get snowballs

  2. look fast

  3. throw the snowball

observed result:

its behind the looking direction

expected result:

its at the looking direction

it only affects snowballs in 1.20.10 and newer not 1.20.1

I was able to reproduce this on the education edition on chromebook. I have not tried the main version, but assume it is also affected. I can upload a video in a few hours.

Chunk loading seems a LOT faster in 1.20.0.23.

Chunk loading speed seems a LOT faster in 1.20.0.23

Here is a world with the resource pack loaded: https://drive.google.com/file/d/1d0YmSucRzIvLGOyuV-dObNvTsITkQN7N/view?usp=share_link
How to disable vsync on xbox (should work on other consoles):
1. Download and import the world on another device
2. Load the world on that device
3. Join the world from the xbox (make sure to accept resource packs)
4. Follow the instructions on the signs to disable vsync

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