Immediately upon updating to 1.19.30, elytra flight results in a much higher rate of unloaded chunks than before. When flying at normal speeds, chunks that have been previously loaded in will cease to load in, resulting in the world past a certain point being completely invisible. If I stand where it is invisible, perhaps 10-15 seconds will elapse (sometimes more), at which point the chunks load and I will take significant damage. This is on realms.
Video of bedrock realms current performance:
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I've been experiencing this on my Ps4 console. It's soo annoying to log in your world, and every chunk becomes transparent. So for me to fix this, is to close the application, and try again. If it continues, reset the console.
I've never really experienced this on my pc, but when I go on Ps4, it's soo annoying
Confirmed, I am having this issue as well. Does not require elytra flight, there are huge issues with chunk loading when logging in or changing dimensions, with chunks not loading, light levels not being set, and maps being corrupted. Related to MCPE-162421 (Maps display black areas).
My primary system is a Razer Blade 15 with NVidia RTX2060, 16GB RAM, and Intel Core i7-9750H @ 2.60 GHz. Chunks are loading erratically, particularly immediately after spawning in to the server. There is also greatly increased "lag" with stuttering animations, stop-start movement, and generally a lack of smooth performance. See attached video.
[media]Same with my friends and I playing on a Realms. He is playing on mobile and I am on both Windows 10 edition and Pocket Edition. Maps continue to bug and display black circles no matter how many times you fix them. Extreme lag due to chunks loading very slow and causes the game to be almost unplayable. Unloaded chunks cause a lot of xray. Even the sky sometimes doesn't load correctly.
[media]Ipad pro 2021, iOS 16, Minecraft 1.19.60, still affected. Chunks randomly don’t load or don’t render, sometimes for minutes at a time. Flying with elytra it is impossible to avoid hitting the edge of the world and falling out of the sky. Changing the rendering distance has no effect.
I noted recently that the impact is worse when playing single-player. When I play on my lan-hosted dedicated server I am able to keep flying past the edge of the world without falling, and the chunk loading/rendering eventually catches up.
Interestingly I see this effect very clearly when making level 4 maps with my elytra. In single player the map generation keeps pausing with random black squares. Over the LAN map generation works perfectly normally and doesn’t lag at all, even when chunk loading/rendering does.
Playing on ps4. Older world. The only safe place to fly is somewhere you have explored.
Death will come trying to explore new chunks.
I play on a survival realm on my iPad 8, and this issue has only gotten worse for us. Even walking at an average speed can cause massive amounts of unloaded chunks that take minutes to load. The problem is worse in the rain.
There wasn't anything wrong until last year (2022); even then, it was manageable. But since then, it has only gotten worse. The errors have become more frequent and take longer to load than a year ago.
This goes for the 3 dimensions: Overworld, Nether and End.
And this has been happening since 19.1.22 , only I thought it was my device, but I realized that it also affects Minecraft Bedrock for windows, Then I realized it was a bug.