Essentially hopper-minecart is not able to remove music discs when from a jukebox that is playing a song.
This is also a parity bug:
[media]I have had this happening to me multiple times and every time that it happened was when the workstation was broken/moved by a piston while the villager was just leveled up and was emitting particles. Does not happen 100% of times, but has happened a handful of times. Seems like a timing issue.
Still happening on 1.19.50 as well
This change seems very counter-intuitive (literal fire, not causing fire damage and instead normal damage). It also breaks farms that use campfire to clean up leftover xp. It does not seem to be a right approach for intended game mechanics.
I tried a different folder and it worked. The original folder was part of my OneDrive and it seems that something about the way that Windows is syncing OneDrive folders is not being handled in Minecraft.
It happenings to me on a small world (50MB) as well. I downloaded my world from my realm and when I try to export, it creates 0MB file
It could be useful to have a couple of specific objects do this as a part of game mechanic (by design) way of detecting loading. But most of the current list could make redstone designs unnecessarily more complicated.
The slowness is not only impacting the player whose chunk is being loaded. but the entire server is impacted that makes the lag very bad and the activity on community realms have been severely impacted as some people can't bare the amount of lag.
Please do not fix this and instead make it a feature! This is a great way of making bubble elevators that look great. Once powder snow is dispensed or placed (using bucket) and washed away with water we can see a water less bubble elevator which works the same as bubble elevators inside water (moves items and players up and down), but look fantastic and are great for building in survival.
[media]I have been having this issue for a while now, but I noticed something new today. Sometimes the exps are already collected, but the orb do not disappear. Eg: I have a guardian farm which uses tridents to kill the mobs and then the loots and exp floats towards me. What I noticed is that I do not see any orbs coming towards me, but my exp is going higher which means I am collecting them, at the same time, I see the orbs being rendered as stuck where the guardian is killed. When I go to where they show up, none of them are collectable (which makes sense as I have already collected them), but they do appear till I move them somewhere and run away from them till they eventually stop being loaded by the client. I am running client (1.17.2) and server (1.17.1.01) on Windows 10 and tried multiple tick distances. It was not great, but since 1.17 the magnitude seem to have increased
Happened again (v1.16 on Windows), this time I had downloaded the world so it was not on a realm and I did not go to the nether, I just went around 800 blocks away from the village. I have been building a village with people from different races, it is a lot of work to go different villages and bring people which makes it too heartbreaking to keep seeing them disappear, I need to stop playing till this issue is fixed.
Same here, playing on 1.16 on Win 10 bedrock in a Realm.
I lost many villagers. I even used name tags on some of them to stop it, but they are disappearing regardless.
Also in the Nether, I got killed by a Piglins right by the portal so I went back immediately by some of my items despawned.
The issue with the villagers disappearing happens even when I do not go to the nether. I have closed the game multiple times (but waited till save completed) and also went more than 1024 blocks away from the village multiple times.
What if you first put the boat, put the hopper on the top layer one block off and then push it to the place in the photo using a piston? I think that is how I placed them