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Etanarvazac Revorix

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Reported

WEB-8214 Minecraft Feedback site email verification automatically changes to wrong email Awaiting Response MC-275903 Copper Block in stonecutter makes 4x of the output Duplicate MCPE-171915 Chunks are not loading while traveling Duplicate MCPE-171914 Some held items grew by 5x their normal size when using texture packs Duplicate MCPE-169677 [BE & Realms] Pillagers are NOT spawning at Outpost after building raid farm Incomplete MC-259172 Pillagers are not attracted to villagers. Invalid MC-256741 Launching MC regularly fails to connect to Auth API servers. Invalid MCPE-161080 Zombified Piglins are not attracted to Turtle Eggs Duplicate MCPE-160906 Realm world settings in split screen glitches Incomplete MCPE-158802 Items invisible or stuck in inventory Awaiting Response MCPE-152662 Creative Mode block placement/destruction issues Cannot Reproduce MCPE-152319 NPC Dialogues from JSON files doesn't work in Creative Mode. Duplicate MCPE-149447 Android world access: New location denies players from adding custom packs or worlds Works As Intended MCPE-119164 Shulkers Spawning Inside Shulkers (5+ times) Duplicate MCPE-112512 Air bubbles display when sufficating in a wall Duplicate MCPE-112503 MC crashes upon launch with global texture packs enabled Incomplete MCPE-112497 Mods, this dup was accedental. Please close. Invalid MCPE-112467 Behaviour Packs do not update in-game nor via game restart Incomplete MCPE-62978 Android Xbox Live Link (Specifically with Xbox Live between mobile devices) Cannot Reproduce MCPE-62689 [Beta] Marketplace won't complete purchases on Beta v1.14.30.51 Invalid

Comments

Thank you, Chris. I no longer see this verification message. However, I still don’t see users in posts (including my own). As requested by Zgajak, here is a video of this part of the issue.

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Yes, BugTracker, Though this I feel like is a change that doesn't quite make sense given it's about the only block that gives so much on each cut... Especially when you look at the way it's done on the crafting grid. In terms of the grid, it would be beneficial to match by making the grid give 16 (4 per block in grid) instead of only 4.

Can confirm on MC 1.20.0. Both on Realms and personal worlds. 

Have you tried reinstalling MC? I have the Windows version as well and don't have this issue.

 

When I am only one in the area and standing clear into the sky (where the ground is past max distance for mob spawns, I'm quite certain there's no patrols. And yes, pillagers did spawn there before I began the build. Afterward completing it, they stopped spawning altogether. 

Apologies for the [very] late reply. Been quite busy in reality since posting this...

Still happening on 1.19.81. I am playing on the Windows 10 version and occasionally the Xbox One version. Both affected by this. I nearly lost everything I had whist flying with Elytra. Chunk load wall killed me with the death message "Etanarvazac fell from a high place" spite the fact that I was flying well above the world build limit (320) while filling a series of maps out. Thankfully I have a backup of the world. But I lost all of that progress I have made...

I have also died from this issue twice on a realm while I was hunting for a specific biome. Thankfully, the realm owner rolled back both times.

Can confirm this bug is back in 1.19... I've built 2 different versions of a raid farm and both failed...

EDIT: The previous work-arounds appear to make no difference to the spawns.

For the record, you'll see a Phantom knock me out of flight. In my opinion, these mobs are nothing more than a nuisance and this being 1 of the reasons why...

Maybe a dupe? Are you implying you died randomly, or the message therein, Cogumelo090?

Check to see if your NAT type is Strict by going to Settings > Gaming > Xbox Networking. This may sound a bit odd, but like console, if your NAT is Strict on PC, you won't be able to join any servers, nor will anyone be able to join your own.

The NAT Type is something delt with through your router and not the Windows OS. Let us know if this is your issue as it may be resolved with some troubleshooting of the router.

Can confirm in 1.19.3. This is still an issue and lays ruin to mob grinders. 

EDIT: Clip of this bug in 1.19.3

I'd say this is an issue. No other MC block that fits 2 categories are in 2 different Creative Mode menus. 

This sounds more like an Xbox bug. It's very possible in the Alpha Skip-Ahead tier for stuff like this to happen. I'd report this to Xbox as it doesn't really pertain to a part of MC itself.

This also effects 1.19.2 in function files. Both using the § symbol directly and indirectly (\u00A7).

May be an old issue, but this is still happening in Java 1.19.2. In my case, villagers are teleporting through the glass floor to reach the beds under it. When they wake, they are partly inside the glass block. This is causing my iron farm to break as the villagers can no longer do their jobs because it's become out of reach.

On Bedrock, this doesn't happen. So I'm not sure why this is happening on Java.

EDIT: Attached a screenshot of the viillagers that are now stuck because of this. I am using PureBDCraft for textures. The blue villagers are the desert varient and the elves are savanna. Though, the bottom of this box they are in is all glass, including the edges.

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Hi Umija,

I have my render set to max on Xbox (16 chunks) and max on Android (22 chunks) and in both cases, if I stood on 1 tower, and the dragon is directory across, as soon it reaches the other tower, it vanishes. The only way I can tell where it is, is when another player is involved on the opposing side firing arrows with a flame bow at it. Otherwise, it's literally a guessing game.

Not sure if this will help, but what I do when portals refuse to link is actually doing the math and building the portal manually on both sides. So take the Overworld cords and divide it by 8. Y cords don't matter. Build the portal in the Nether at the cords you get from dividing 8 on the X and Z. After making both, light them. Should link fine. If not, portal linking broke more since the time I started doing this method....

@Bartlomiej I know this is a late reply, but the issue was resolved in 1.19, thankfully.