I agree that it should be moved to be next to the other small flowers, but its current position isn't bad; it's next to cactus which is also a plant that can damage you.
That's a totally different issue, about people losing their inventory while being AFK. This is about losing your inventory when you join a world. Also, this one is much more easily (although temporarily) fixed, by exiting and rejoining the world. I have experienced this bug once or twice, but not the other one.
Putting items in a chest won't help! The game knows exactly which items you have, it just doesn't recognize you as the owner of those items. It assumes you are a new player, and gives you a new inventory, new map if applicable, and spawns you at world spawn.
If this happens, simply exit and rejoin, and it will recognize which player you are the second time, and give you your inventory and levels, and everything else.
Putting items in a chest is not a good idea! If you place items in a chest, then the next (real life) day, you join the world with nothing, DO NOT TAKE ITEMS OUT OF THE CHEST. When you exit the world and rejoin, the game will forget about the "new player" who had nothing, so any items that the "new player" had will be lost, including those items you took out of the chest!
I agree, this issue is VERY annoying, but just exit and rejoin whenever it happens and you will be completely fine.
Klicrai, that sounds like you died. If you lost your inventory and levels permanently, even after exiting and rejoining, then you probably died. That would also explain why you aren't stuck at world spawn every time you join.
Was there an "order" that the items had to be picked up in then?
@Guinea Pig 22 Usually exiting and rejoining the world fixes the issue. The game assumes you're a new player (no idea why) so it gives you a new starting map, empty inventory, empty ender chest, etc. It usually still remembers your old inventory, you just have to exit and rejoin another time to get it back.
I understand the change, but I haven't decided if I'm for or against it. It would be really annoying if you were riding a camel and you happen to ride past a boat or minecart or something and snap it is now in the boat (or minecart). You then have to dismount to break the boat in order to get the camel out. I think camels should be able to get in boat and minecarts if the player isn't riding the camel.
So you're saying, every time you join a multiplayer world, then leave, then join any world, your inventory will be empty? In the second step, when you said "log into any world", can that be the same multiplayer world as step 1, or does it have to be different? Does it have to be a singleplayer world or multiplayer? Does it make a difference (in step 1) whether you use a normal multiplayer world, or you use a Realm, and does it matter if you are the host or if another player hosts?
It's fine if you're unable to answer all of these questions! 🙂
Then I'd recommend making a copy of your world before you join. If something goes wrong, just use the copy of the world. (But then you should probably make a copy of that copy, in case later something goes wrong with that copy)
This is actually a duplicate of MCPE-164765, but I think this report has more information and therefore, in my opinion, the bug should be tracked on this ticket.
"Monster Spawner" is now the intended name, it was changed from "Spawner" to "Monster Spawner" in Java Edition in a recent snapshot.
This is because immediate respawn actually respawns you before your experience is ever dropped, and is either never dropped, or dropped as you respawn, so, at your respawn point, and you'll pick it up immediately. Experience doesn't drop immediately when you die or a mob dies, due to a different bug.
So when MCPE-74963 is eventually fixed, this bug, which is only caused by that one, will be fixed as well.
You probably died during the loading screen or something, 7 levels is the maximum amount of experience a player can drop upon death
I play on Nintendo Switch, this issue was horrible in 1.18.30. It got better in 1.18.31 and 1.18.32, then disappeared forever in 1.18.33. I haven't seen this bug since, so I believe it's been fixed...? Unless people have video evidence clearly showing it still happening for some people, I would say it is fixed.
I think MCPE-165054 is a duplicate of this bug/they report the same bug.
Is it avoiding the path blocks, or just not prioritizing them? For example, If you have two routes of identical length, one of path blocks and one of grass, will the villager always take the grass one, and never take the path one? Or will the villager give them the same priority and take each path approximately half the time?
Did you place the beacon from above and see the obsidian, then viewed from below and saw the obsidian had disappeared? Or did you place it from below, and immediately saw no obsidian?
it might not matter, but I'm asking just in case I guess
Is this a parity issue? Meaning, does this happen in Java Edition as well?
YES! I HAD THE SAME PROBLEM!
I downloaded the world from my Realm, since I would be offline for a few hours, and I knew none of my friends would be online at that time. But when I joined the world... nothing. Empty inventory, and back at world spawn. I ran over to where our homes were, and they were still there, but my ender chest was empty. It was like the game completely forgot I had ever existed in this world before. I drowned myself, and respawned back at the world spawn point again (rather than next to the bed I've slept in basically every night in this world).
I assumed it was simply because I was offline and not signed into my Microsoft Account* or Nintendo Account (it was on Nintendo Switch), but if others are having this problem while online, then this is definitely a bug.
*I assumed the inventory and location of each player was based on the person's Microsoft Account. Because I was offline and therefore not signed in, the game assumed I didn't have one and assumed I was a new player, joining the world for the first time, and without any items.
EDIT 1: This was... Monday night, probably? I deleted that world (just that copy from my Switch, I still have the original uploaded onto the Realm) and when I played in the same world, the original copy, on the Realm on Wednesday, I still had my items, spawned in a normal place, etc.
I disagree; both bug reports are saying the texture needs to be shifted vertically by one pixel. It doesn't matter which block they compare the tuff bricks to.