Dear mojang
I just confirmed that it also happened with 1.19.41.
I lost my shulker box because of it and also lost items like enchanted weapons and armor... (3rd time since 1.19.30)
I would like to know the current status of the investigation.
It's been two months since I reported the bug. . .
Single-player mode on Nintendo Switch hasn't improved. . .
The elytra flight hit an invisible wall after about 200 squares, and the world was covered in light blue, and there was about 20 seconds of no block drawing.
When returning from the Nether to the Overworld, the world was covered in black and there was about 20 seconds of no block rendering.
(Torches and nether portal particles were visible.)
It gets worse during rain and auto-saving.
Is it a problem with the Nintendo Switch itself and is there nothing I can do about it? ・・・
This is also happening on my Nintendo Switch.
It's happening in single player mode.
I lost my Shulker Box because of this, and I also lost the enchanted weapons, armor, and other items in the box...
Farmers and Minecart with Hopper also disappeared...
I think it's a very serious problem, so I would like to know the current status of the investigation.
After the 1.19.30 update, I can't enjoy it at all...
Dear mojang
I would like to know the current status of the investigation.
It's been three months since I reported the bug. . .(MCPE-162571)
I wonder why some people are affected by this freezing bug and others are not.
I checked the error message "The software has been terminated because an error occurred" a total of 24 times from 2022-12-12 to 2023-01-05.
I believe this freezing bug is a compound bug.
I thought about it during the above period, but have you confirmed the connection with the server?
Depending on the time of day, I could feel it slowing down and then returning to normal.
(Time period when operation is slow
Japan time from 17:00 to 3:00. New York time 3:00 to 13:00
The period of time when the operation returns to normal
From 3:00 to 5:00 Japan time. New York time from 13:00 to 15:00)
Due to the increase in the number of players accessing the server, the operation on Nintendo Switch slowed down because it seems to exceed the allowable range of the server, and when automatic saving on Nintendo Switch starts, it will freezes or the software will be forced to quit? I thought.
Also, are you changing the allocation of players to servers according to server usage?
For example, when the player is changed from server A to server B because it seems to exceed the allowable range of the server, and when automatic saving on Nintendo Switch starts, it will freezes or the software will be forced to quit? I thought.
I hope this is a helpful idea.