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MCPE-17593

Smaller Slimes have the same amount of health as larger Slimes

When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)

Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.

Update by @unknown

As of 1.0.0.0 (beta build 3)

Tiny slimes have 0.5 health points - tested by punching the slime with a empty hand (+0.5 attack damage)., one hit kill

Small slimes have 4 health points - tested with a wood sword (+4 attack damage), one hit kill

Big slimes have 14 health points, when they should have 16 health points - tested with 2 diamond sword strikes (14 attack points). This method kills the big slime.

Slime Health Source

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Comments 7

This bug is also in the Android version. Lenovo A10 device.

the same goes for magma cubes

also none of the TPs work on magma cubes or slimes

I can confirm the same issue. It affects slimes spawned on their own, as well as slimes that "split" from larger ones. Affects both magma cubes and slimes.

I can confirm this for magma cubes on windows 10.

Does not affect 0.17.0.2. It was probably fixed.

Seems to be fixed in 1.0.0.

Broccoli_Monkey

(Unassigned)

36266

Unconfirmed

Windows

0.16.0, 0.16.1, 0.17.0.2

1.0.0

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