This bug still exists in 1.0.2 on Windows 10.
I can reproduce this using the small world attached.
You can see multiple horses attached with a lead. Go back until you only see the one horse closest to the player. I placed a torch at about this distance.
When you then quit the game and restart there is a good chance that one or more horses detach when you run back to the horses.
In the screenshot you can see the result of the bug: a leed item lies on the floor and the fence pole still has a part of the lead drawn around it. But the horse is free without lead.
I have this bug in Verion 1.0.0 on Windows 10 without using any other ressouce packs. I use the default ones only.
But I dont see this bug in all worlds. Only a few are affected.
This bug is still present in the current Version 1.0.0 on Windows 10.
I can see this same bug in the Windows 10 Edition too. The horse will just stand in front of the block.
I can reproduce this buggy gravel texture in the brand new Version 1.0 on Windows 10.
This affects old worlds generated for example in Version 0.16.0 (this screenshot).
I dont see the bug in a new world created in 1.0
This has already been reported in MCPE-16409
This bug is still present in 0.16.2 but seems to be specific to the player.
When playing on a local LAN game on Windows 10 the shadow errors are sometimes not visible to all players connected to the same game.
The invalid shadows can be triggered by a exploding creeper where the generated hole sometimes contains invalid lighted spots.
This still happens in 0.16.2
We now had this after riding a boat. Player left the boat, but the other players still saw him walking around with the boat attached to him.
We had this problem too, It is impossible to get the horse out of the boat using the usual controls or methods for interacting with horse or boat.
Our workaround: Empty a bucket of water above the boat, this made the horse jump out because it was underwater.
Map rename works fine now in 0.16.1
So this bug is fixed for me and can be closed.
This also happens on Windows 10.
For example seed -141398001
Was your daughter feeding animals? This could be the bug earlier reported in MCPE-17606
When feeding animals the used item (for example wheed) is pushed into the inventory of other players.
This has already been reported in bug MCPE-17606
It is caused by one player feeding animals. The item used to feed is somehow pushed into the inventory of the other players.
Ocean monuments generate for me. Seed: -1502057925
I can confirm this for magma cubes on windows 10.
Yes, I can confirm this on Windows 10.
The ghasts dont shoot as directly as in previous versions, so it is now much more difficult to deflect the fireballs to kill the ghast.
And yes, they are now spawning much more often. Areas that have been ghast-free in the past weeks, now spawned sometimes multiple gasts at the same time.
I have seen a similar problem in 0.16.0 in a local LAN game (Both computers Windows 10 Beta).
One player breeds a cow with wheat, in the same moment the wheat in the inventory of the other player is reduced by one.
This bug still exists in 0.15.0. Just had the item frame containing a clock being dropped together with a toch placed above
I can see the same effect on Windows 10.
[media]