I have a room full of paintings in my survival world, for some reason they keep randomly drop themselves as an item, which then despawns overtime, which makes me quite frustrated having to replace them again. Then I created a new creative world, hung some paintings, flew really far away until the paintings unload, turned down my render distance, then fly back.
What I expected to happened was:
The paintings should be still there
What actually happened was:
Some paintings dissappeared (when in survival they will drop themselves as an item)
How to reproduce:
1)Make sure your render distance is not the lowest (if it is, turn up a bit)
2)Start a new creative world
3)Hang some paintings on a wall
4)Fly backwards until you see the paintings dissappear (or unload)
5)Now turn down your render distance
6)Fly back to where the painting was, the paintings have a chance to disappear (if you're fast enough, you can see some paintings disappear right in front of your eyes)
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Can anyone confirm on an android device?
Despite many attempts, I can't get this to reproduce on a Samsung Galaxy S4 android 4.4.2 running MCPE 0.10.5. Every try all the paintings remain where they are.
I've managed to reproduce here, I'll look into this. what worked here was lowering the view distance, and then just walking backwards whilst looking at the paintings, and you could see them pop off!
We had maps falling down from the wall multiple times in 0.14.0 Windows 10 Edition Beta.
I have not yet tried to reproduce.
Now running 0.14.1 in Windows 10. I dont have the maps on the wall right now, but an item frame containinge a clock. It dropped itself. But a hopper I placed below collected the items. So yes, it still affects 0.14.1.
I cant even. you're right.