We're having a hard time reproducing, but I will definitely bump the priority.
reopened, why?
fixed for beta 12
Sorry, i wanted it like pc, and fixed it for 0.12.1 beta 4
Pocket Mine server ?
Fixed somewhere in the 0.11.0 beta process
Fixed in future versions (after 0.11.0 Build 13)
Fixed somewhere around 0.11 build 12
This is (finally) fixed after version 0.11.0 Build 13. Block was not registered as "Ticking"
Fixed after 0.11.0 Build 13, toggle got called twice...
Fixed for 0.11.0 after Build 13
Has been fixed for build 12, but it might seem very slow at first.
Fixed + featurecreeped, yes the shadow is working as intended, you better like it. because i do. 🙂
either hardware failure, or has been fixed in previous versions to 0.10.5
seems to no longer be an issue in 0.11.0 please reopen if bug is still there.
key / touch / mouse state does not reset when the "window" is re-initlialized (on rotate for instance) will be fixed with future input overhauls
very related to the input sadly, will be fixed in future version already
no currently supported devices allow for this.
Fixed in Build 8
Changing ID's will change world saves, therefor we would have to convert them.
Currently we try to get the IDs to be similar to PC, without breaking anything that doesn't need breaking.
Its important to me at least that you can search the interwebs for your block id's (even-tho on PC you can use names) and use them as if there was only one minecraft.
it seems PC however ran out of ID's halfway through, and started filling up the unused ID's.
The unsorted isn't intended, but the overhead is also rather minor for us, we could win way more performance in other places, which is why we tackle those first 🙂