When I join any additional public server, I get the "server sent broken packet" message. I've seen on Reddit that another person has the same issue. It occured only today.
How to reproduce:
Open the servers, and scroll down to the additional servers.
Join a server
It should send you the message.
Linked issues
is duplicated by 1
Attachments
Comments 5
Thank you for your report!
However, this issue is Invalid.
Unfortunately we don't accept issues related to External Servers here on the bug tracker, but please add more details if you think this also affects multiplayer over Realms, LAN, or XBL.
I'd suggest contacting the server owner directly or seeking help on the Minecraft forums.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
I am having this same issue after upgrading to 1.20.40 and 1.20.50 Minecraft servers. Ever since that the 12.40 upgrade, random users will randomly disconnect, and sometime when loading into the world, it will say "Server sent a broken packet". I am the server owner and performed the upgrade on my own internal server. There are no logs indicating how a "broken packet" could have been sent
[media]Wireshark on the client also doesn't hint at why the server sent a "broken packet". In the screenshot, the client had the "server sent a broken packet" error right before all those "Message fragment x/19" section. Gut feeling is that this may just be something inherent when using UDP connections vs TCP connections since UDP is really not a great protocol for ensure all packets make it to the client. I haven't tested this out on Java, but I believe they don't get this same error using that edition due to the network protocol differences and TCP's inherit retry attempts if a packet goes missing.
[media]
Any idea what can cause it?