This issue was discovered when testing MCPE-178015
Relates to MC-263062
[media]
@unknown said, the block doesn't fall until a neighboring block is updated.
When the sand or gravel is generated floating it never falls no matter how many random gameticks pass.
However, when the suspicious sand or gravel is generated floating it will fall after some random gameticks which is also different from Java Edition
Analysis
Here is a video that shows the issue
Sand generated floating | Sand suspicious generated floating | Gravel generated floating | Gravel suspicious generated floating |
---|---|---|---|
not fall ✔ | fall ❌ | not fall ✔ | fall ❌ |
Steps to reproduce:
Import world (
) and enter
teleport in coord
/tp -416 66 -205
Wait two minutes
Observed behavior:
Gravel and sand suspicious block, falling when passing some random gameticks
Expected behavior:
Gravel and sand suspicious block, never falling when passing some random gameticks
Attachments
Comments 2
