mojira.dev
MCPE-178507

Sniffer and Camel sound effects do not play when off-screen

These sound bugs are all caused by the same issue. They are missing the property "should_update_effects_offscreen": true in the "scripts" section of their entity.json file.

The Warden, Phantom, and Armadillo were fixed in 1.20.70.21. (MCPE-159481, MCPE-133125). The Breeze was fixed in 1.21.0.20. However, this issue affects all mobs which use "sound_effects" through the entity.json file, so the Sniffer and Camel need the property set to true as well.

Expected Result

  • Sniffers would continue to make sniffing sounds while behind the camera

  • Camels will make stand-up and sit-down sounds while behind the camera

  • Breeze inhale sounds will be audible when the breeze is behind the camera Fixed in 1.21.0.20

Observed Result

  • Sniffers do not audibly sniff when behind the camera

  • Camels sit and stand silently behind the camera

  • Breezes do not play inhale, charge, or movement sounds behind the camera Fixed in 1.21.0.20

EDIT: Attached videos of sniffer and camel. Camel sit-down and stand-up sounds do not play with the animation; instead they are queued until the entity is on-screen again. Sniffers stop sniffing and queue the sounds when off-screen.

Attachments

Comments 3

[media][media][media]

⚠️ Please do not add Affected Versions to resolved reports.

Have a look at the Resolution and the comments to see why this ticket has been resolved. If you think this ticket has been resolved erroneously you can contact the Mojira staff on Discord or Reddit.

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Please reopen this issue. Camels and Sniffers still have not been fixed so this is still unresolved.

AgentMindStorm2

(Unassigned)

1179078, 1179079, 1179080

Confirmed

Multiple

Windows 10

sound, vanilla-parity

1.20.51 Hotfix, 1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, ..., 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.50

1.21.0.20 Preview, 1.21.0

Retrieved