These sound bugs are all caused by the same issue. They are missing the property "should_update_effects_offscreen": true in the "scripts" section of their entity.json file.
The Warden, Phantom, and Armadillo were fixed in 1.20.70.21. (MCPE-159481, MCPE-133125). The Breeze was fixed in 1.21.0.20. However, this issue affects all mobs which use "sound_effects" through the entity.json file, so the Sniffer and Camel need the property set to true as well.
Expected Result
Sniffers would continue to make sniffing sounds while behind the camera
Camels will make stand-up and sit-down sounds while behind the camera
Breeze inhale sounds will be audible when the breeze is behind the cameraFixed in 1.21.0.20
Observed Result
Sniffers do not audibly sniff when behind the camera
Camels sit and stand silently behind the camera
Breezes do not play inhale, charge, or movement sounds behind the cameraFixed in 1.21.0.20
EDIT: Attached videos of sniffer and camel. Camel sit-down and stand-up sounds do not play with the animation; instead they are queued until the entity is on-screen again. Sniffers stop sniffing and queue the sounds when off-screen.
Attachments
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