Fixed in 26.0.28 preview - mentioned in the changelog, but I also tested in-game to be sure.
This issue has been fixed in the 26.0.28 preview. In this video, I follow the same steps as the original example video, and all resources now properly update when running “/reload all”.
The bug report that they linked in the changelog seems incorrect because MCPE-225208 has nothing to do with the direction of panorama rotation. The only incorrect panorama rotation in the game right now is the issue in this report.
I don’t think this report should be resolved as a Duplicate since the changelog from 26.0.27 clearly shows an attempt to fix this issue. The issue described here is an inconsistency between a changelog from last week and the in-game panorama. A bug report resolved over 2 years ago should not have any bearing on the fact that the changelog from last week describes a fix that isn’t present in-game.
Can confirm in 26.0.27 on Windows 11. I checked the experiment textures and they are named incorrectly.
There are no special options to enable besides the resource pack. This issue affects the game all the time.
If you can’t enable the resource pack normally due to MCPE-233214, please follow the workaround here: MCPE-234751.
I’ve attached the pack I was using. If you want to match the same change I showed in the example video, apply this pack, then follow these steps:
Enter a world with Java Aspects applied.
Equip a crossbow in your main hand.
Attack with the crossbow. Observe the motion of the item.
Alt-tab out of the game.
Open the pack folder. It should be named “JavaAspect” or “JavaAspectsDev”. Preview resource packs are stored here:
%APPDATA%\Minecraft Bedrock Preview\Users\Shared\games\com.mojang\resource_packsOpen the animations folder.
Open the file named player_firstperson.animation.json.
Find animation.player.first_person.attack_rotation_item. This is the animation that controls how the crossbow swings while attacking.
Edit the second element of the “position” array under “rightitem”. I added a 10x multiplier in the video. This means that the item will swing 10 times more than normal on the vertical axis.
Save and close the file.
Alt-tab back into Minecraft Preview. You should still be in the world with the pack applied.
Run the following command:
/reload allWait for the world to load again.
Attack with the crossbow again. Notice that the animation has not changed even though we changed the animation. This shows that “/reload all” is not working as intended.
Exit the world from the pause menu.
Load back into the world.
Attack with the crossbow again. Notice that the animation has changed! Now the crossbow swings much higher than before.
This shows that reloading a world manually is working differently than “/reload all”.
I am unable to reproduce this issue in 26.0.27 using Timeless Adventures from the Marketplace as my test world.
This bug is still an issue in the 26.0.27 preview.
It’s worth noting that the packs sometimes apply after closing and reopening the game, but it does not always work as expected.
You’re hearing idle and step sounds, which work as intended because they aren’t played through animations. This issue affects stand up, sit down, and sniffing sounds, which are played as sound_effects in an animation.
This also affects the Camel Husk as of 1.21.130.
Can confirm. The issue is most visible at the transition point from “spear held straight” to “spear held sideways” in first person. There is just no rotation transition at all in RC1, while the rotation transition works perfectly in pre2.
I can also confirm in 1.21.120.
Can confirm in 1.21.130.25.
Counterpoint: This is the intended way the cursor works on Java Edition, so this could be considered a parity fix. The previous report may have been marked “Won’t Fix” due to a limitation of the UWP system, but switching to GDK has fixed the issue.
This should be marked “Works As Intended”, as it fixes a longstanding parity issue.
Updated the report to include this info, thanks tryashtar!