If you spawn a copper golem and you move far away, you will eventually still hear his noises.
Comments 2
Replying to GoldenHelmet:
You are half correct, but adding to sounds.json won't solve the issue.
Sounds which are played through animations like spin and the chest open/close sounds follow different volume rules than sounds played through sounds.json. Animation sounds have no attenuation distance limit. Also, volumes above 1.0 to affect the playback volume, instead of the attenuation.
The solution is to add a “max_distance”: 16.0 setting to every copper golem sound event in sound_definitions.json. This is how this same sound distance issue was solved for the Breeze.
I think this issue is caused by the “spin” sounds not being added to sounds.json. The sounds for spawn, hurt, death, and step are set to volume 1.0, which limits their range to to 16 blocks. Spin should have the same setting.Edit: I was incorrect per the comment above. “spin” is not even accepted in sounds.json because it is not recognized by the LevelSoundEvent system, according to the content log error I got.