mojira.dev

BilloGates

Assigned

No issues.

Reported

MC-301240 The fetchprofile command doesn't give a list of players as other commands Works As Intended MC-301229 Path blocks aren't affected by copper statues Confirmed MC-300763 Copper golems with no AI still play the spinning animation Duplicate MC-300724 All the oxidization states of the lighting rod are listed in the redstone tab Duplicate MC-300351 Fully oxidized copper golems don't turn in a copper golem statue Duplicate MC-300350 The body's layer of all the leggings doesn't render Duplicate MC-300349 Entity's shadow doesn't render on blocks that aren't full Duplicate MC-300347 You can right click the copper golem even if it's not holding anything Duplicate MC-300346 When a copper golem is checking inside a chest it won't be affected by gravity Duplicate MC-300343 Spawned hostile mobs still appear for 1 tick when the difficulty is set to peaceful Duplicate MC-300339 When an item is placed in a shelf its model will be too small Duplicate MC-300337 Copper chests with diverse levels of oxidization will combine anyway Duplicate MC-300336 Copper golems will try to pathfind to the nearest copper chest / normal chest even if they can't see it Duplicate MC-300333 If a copper golem statue with a pose is broke it won't maintain that pose Duplicate MC-300329 The model of the copper golem statue item is too big Duplicate MC-300327 The copper golem spawn egg texture isn't centred Works As Intended MC-300325 When the copper golem statue is in the "star" pose its model is not centred Duplicate MC-300320 When a copper golem is in idle the item that it is holding goes under its feet Duplicate MCPE-224674 When you kill a copper golem that holds an item, it won't drop that item Duplicate MCPE-224672 Copper golems will try to pathfind to the nearest copper chest even if he can't see it Duplicate

Comments

This bug does not relates to Minecraft java.

Vibrant visuals are (at least for now) only aviable on bedrock, so you should make a bug report there (Minecraft: Bedrock Edition - Jira Service Management)

This bug does not relates to Minecraft java.

Vibrant visuals are (at least for now) only aviable on bedrock, so you should make a bug report there (Minecraft: Bedrock Edition - Jira Service Management)

World generations like this are surely wierd but that can happens, now, I have no clue if that is a bug or not but I don't think so

The atmospheric fog was a feature added in 1.21.6, it was added to the game to give it a feel more natural and so this change was not meant to make the game less laggy. however i understand that it’s not liked by everyone.

That's not a bug so this is not the proper channel. However, you could try to download a resourcepack to change the way that fogs works (like Fog Remover (https://modrinth.com/resourcepack/fog-remover-1-21-6))

(also i don’t see why the fact that you were here since 2011 matters)

That is not a support channel, you could try on some forums on reddit.

However, since you are already here, you could try to give the crash logs and the computer specs.

Also, what do you mean with “tried everything with gpu and win“ in this case, the gpu is not responsable for the crash.

The environment field is meant to “hold” the specs of your computer (such as gpu, cpu or sdd/hdd) or the software that you are using (Windows, Linux or MacOS for example)

Then, this bug is not present in the 1.21.8 version as you can see from the image.

[media]

If i believe correctly they fixied that bug in 1.21.4 but i could be wrong

Do you remember how far you were? That could have been a skeleton that while trying to shoot at you, hit the creeper

That is not a bug, they added the sound block.iron.break and block.iron.place, those sounds are shared by iron doors, iron trapdoors, heavy weighted pressure plate, iron bars and iron blocks.

Before they used the default sound block.stone.break and block.stone.place.

However blocks like anvils have a custom sound (in the case of the anvil block.anvil.break and block.anvil.place)

The other blocks that you mentioned share the sound block.stone.break and block.stone.place since they aren’t primarily made by iron (except the cauldron)

This is an intended feature.

I believe that this is made to prevent totems from being too overpowered

Seems like the games didn’t registered the tame at all, are you playing in vanilla or in a modded instance?

This behavior happens because in the latest snapshot (Minecraft Snapshot 25w35a | Minecraft) they changed where the iron golem plants the puppy: Before, the puppy, would occupy the head slot but after 25w35a the puppy occupy the saddle slot

The bug that you are talking about is the bug MC-56653.

It was patched in 1.21.4 but i doubt that they will unfix it however you could try to make a petition on the official Minecraft feedback site (Minecraft Feedback) or make a post on the Minecraft suggestion forum on reddit (Minecraft's Suggestion Box).

But if you want a faster solution there is always the datapack GoldFarmFix (GoldFarmFix DataPack - Minecraft Data Pack) that reverts the fix to that bug.

yes, in that case, the light was coming from the windows but at the center the farm the light level was less then 7

This is wierd since the shadow that minecraft applies to the unicode font is not strong as the one applied for the normal font. also, in the second image there are 2 different types of shadows

So the problem is that the golem oxidizes after 7 hours and they probably will change this

(i mean, item frames can hold only 1 item but if an item frame is broken by external sources, such as a block placed in front of it, it will always drop that item, duplicating it (in creative obliviously))

That’s the same thing as item frames