mojira.dev

BilloGates

Assigned

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Reported

MC-303670 Nautiluses with no AI don't suffocate out of water Works As Intended MC-303126 NoAi nautili suffocate out of water unlike other aquatic mobs Invalid MC-303103 Wolves' eyes don't turn red when aggroed Duplicate WEB-8301 bugs.mojang.com's certificate is expired Fixed MC-302978 The zombie horse spawn egg's color palette does not matches the actual mob Duplicate MC-302743 Repeatedly using a spear keeps performing charge attacks every 10 ticks Fixed MC-302699 Lunge neither propels the player nor consumes durability when submerged underwater Works As Intended MC-302685 Lunge propels the player even when aiming for an entity Works As Intended MC-302679 You don't get the custom inventory while riding a nautilus Invalid MC-301776 Copper golem statues in the sitting pose are rendered too low in the inventory Confirmed MC-301773 Hostile mobs don't react to a mannequin Invalid MC-301767 Mannequins cannot stand on happy ghasts Works As Intended MC-301240 The fetchprofile command doesn't give a list of players as other commands Works As Intended MC-301229 Path blocks aren't affected by copper statues Confirmed MC-300974 Upon dying and respawning the sound of an item that fills an item frame is heard Duplicate MC-300763 Copper golems with no AI still play the spinning animation Duplicate MC-300724 All the oxidization states of the lighting rod are listed in the redstone tab Duplicate MC-300351 Fully oxidized copper golems don't turn in a copper golem statue Duplicate MC-300350 The body's layer of all the leggings doesn't render Duplicate MC-300349 Entity's shadow doesn't render on blocks that aren't full Duplicate

Comments

Duplicate of MC-28289

The attribute swapping bug cannot be “partially fixed“, since it’s an unintended behavior of the game when registering attribute modifiers in the wrong way.

Same with tridents

[media: 2025-11-02_09.25.36.png]

This is a feature request, so this is not the right channel, however you can report this suggestion on the official Minecraft Feedback website (https://feedback.minecraft.net/hc/en-us)

Can confirm, it’s wierd and it doesn’t make a lot of sense, however, Slicedlime said that they don’t need the resource location1, but this could cause problems with mods that add gamerules.

1https://youtu.be/YNvWGMO2LKs?si=6hTE_tfLkuhMjp9s&t=28

This is because some redstone wire’s block states models are “fake“

Those models are generated by combining simpler models, in this case east-west, north-south and none (as you can see from the attached images).

So once those models are put one on top of the other, they give the illusion of it being one singular texture. However, the rendering part is tricky: you have to put on the same level all the three textures, without having a z fighting.

So, i think that if they are going to fix this bug, they are going to simply make a texture for each block state.

[media: Inactive_Redstone_Wire_(EW)_JE4.png]
[media: Inactive_Redstone_Wire_(NS)_JE4.png]
[media: Inactive_Redstone_Wire_(unconnected)_JE2.png]

Can confirm, however that’s tricky: they added the tag #can_float_while_ridden that makes so that entities can, well, float while being ridden. However, they don’t have removed the ability to make the horse dismount the player when their hitbox is completely in the water. Which, i guess, it makes sense, but it’s still annoying because since now horses will now automatically try to go up when in water, so this behavior is not necessary.

This is not a bug, a lot of recipes are considered unlogic or wrong by the community, however they are not a proper bug.

If you want, you can join to one of the “petitions“ made on the official Minecraft Feedback website (https://feedback.minecraft.net/hc/en-us/community/posts/9619013540109-proportionate-stairs-recipe)

Also, all the bug reports must be submitted in English, as it is the most-spoken language in the game and in the community

Yeah, it would be tricky to rewrite the whole code for item rendering

But it’ll be woooorth it!

Small suggestion. next time you can report 1 time the bug.

For example in this case you could have reported “Leashable undead mobs despawn when attached to a lead“ instead of creating 1 bug report for each mob.

I’m actually stupid, this is the original one

I don’t think this is bug, the heat particle is shown not only when breeding two mobs, but also when taming and feeding.

In fact, the particle is named “heart“ and not something like “breeding“

{
  "textures": [
    "minecraft:heart"
  ]
}

I belive this is an intended behavior: a copper golem checks up to 10 chests and if they cannot find a matching item, they forget all the previous chests, they wait 7 seconds, and then they start checking again.

The bug report Is not clear.

If this is a problem related to your account, search support on the Minecraft support website (https://help.minecraft.net/hc/en-us)