This bug does not relates to Minecraft java.
Vibrant visuals are (at least for now) only aviable on bedrock, so you should make a bug report there (Minecraft: Bedrock Edition - Jira Service Management)
World generations like this are surely wierd but that can happens, now, I have no clue if that is a bug or not but I don't think so
The atmospheric fog was a feature added in 1.21.6, it was added to the game to give it a feel more natural and so this change was not meant to make the game less laggy. however i understand that it’s not liked by everyone.
That's not a bug so this is not the proper channel. However, you could try to download a resourcepack to change the way that fogs works (like Fog Remover (https://modrinth.com/resourcepack/fog-remover-1-21-6))
(also i don’t see why the fact that you were here since 2011 matters)
That is not a support channel, you could try on some forums on reddit.
However, since you are already here, you could try to give the crash logs and the computer specs.
Also, what do you mean with “tried everything with gpu and win“ in this case, the gpu is not responsable for the crash.
The environment field is meant to “hold” the specs of your computer (such as gpu, cpu or sdd/hdd) or the software that you are using (Windows, Linux or MacOS for example)
Then, this bug is not present in the 1.21.8 version as you can see from the image.
[media]If i believe correctly they fixied that bug in 1.21.4 but i could be wrong
Do you remember how far you were? That could have been a skeleton that while trying to shoot at you, hit the creeper
That is not a bug, they added the sound block.iron.break
and block.iron.place
, those sounds are shared by iron doors, iron trapdoors, heavy weighted pressure plate, iron bars and iron blocks.
Before they used the default sound block.stone.break
and block.stone.place
.
However blocks like anvils have a custom sound (in the case of the anvil block.anvil.break
and block.anvil.place
)
The other blocks that you mentioned share the sound block.stone.break
and block.stone.place
since they aren’t primarily made by iron (except the cauldron)
This is an intended feature.
I believe that this is made to prevent totems from being too overpowered
Seems like the games didn’t registered the tame at all, are you playing in vanilla or in a modded instance?
This behavior happens because in the latest snapshot (Minecraft Snapshot 25w35a | Minecraft) they changed where the iron golem plants the puppy: Before, the puppy, would occupy the head
slot but after 25w35a the puppy occupy the saddle
slot
The bug that you are talking about is the bug MC-56653.
It was patched in 1.21.4 but i doubt that they will unfix it however you could try to make a petition on the official Minecraft feedback site (Minecraft Feedback) or make a post on the Minecraft suggestion forum on reddit (Minecraft's Suggestion Box).
But if you want a faster solution there is always the datapack GoldFarmFix (GoldFarmFix DataPack - Minecraft Data Pack) that reverts the fix to that bug.
yes, in that case, the light was coming from the windows but at the center the farm the light level was less then 7
can confirm in 25w33a
This is wierd since the shadow that minecraft applies to the unicode font is not strong as the one applied for the normal font. also, in the second image there are 2 different types of shadows
So the problem is that the golem oxidizes after 7 hours and they probably will change this
(i mean, item frames can hold only 1 item but if an item frame is broken by external sources, such as a block placed in front of it, it will always drop that item, duplicating it (in creative obliviously))
That’s the same thing as item frames
This bug does not relates to Minecraft java.
Vibrant visuals are (at least for now) only aviable on bedrock, so you should make a bug report there (Minecraft: Bedrock Edition - Jira Service Management)