Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCL-26856 |
Owned Minecraft Dungeons, Ultimate Edition still shows when "Show my DLCs" is toggled off
|
Duplicate
|
|
||
| MC-303670 |
Nautiluses with no AI don't suffocate out of water
|
Works As Intended
|
|
||
| MC-303126 |
NoAi nautili suffocate out of water unlike other aquatic mobs
|
Invalid
|
|
||
| MC-303103 |
Wolves' eyes don't turn red when aggroed
|
Duplicate
|
|
||
| WEB-8301 |
bugs.mojang.com's certificate is expired
|
Fixed
|
|
||
| MC-302978 |
The zombie horse spawn egg's color palette does not matches the actual mob
|
Duplicate
|
|
||
| MC-302743 |
Repeatedly using a spear keeps performing charge attacks every 10 ticks
|
Fixed
|
|
||
| MC-302699 |
Lunge neither propels the player nor consumes durability when in water
|
Works As Intended
|
|
||
| MC-302685 |
Lunge propels the player even when aiming for an entity
|
Works As Intended
|
|
||
| MC-302679 |
You don't get the custom inventory while riding a nautilus
|
Invalid
|
|
||
| MC-301776 |
Copper golem statues in the sitting pose are rendered too low in the inventory
|
Confirmed
|
|
||
| MC-301773 |
Hostile mobs don't react to a mannequin
|
Invalid
|
|
||
| MC-301767 |
Mannequins cannot stand on happy ghasts
|
Works As Intended
|
|
||
| MC-301240 |
The fetchprofile command doesn't give a list of players as other commands
|
Works As Intended
|
|
||
| MC-301229 |
Path blocks aren't affected by copper statues
|
Confirmed
|
|
||
| MC-300974 |
Upon dying and respawning the sound of an item that fills an item frame is heard
|
Duplicate
|
|
||
| MC-300763 |
Copper golems with no AI still play the spinning animation
|
Duplicate
|
|
||
| MC-300724 |
All the oxidization states of the lighting rod are listed in the redstone tab
|
Duplicate
|
|
||
| MC-300351 |
Fully oxidized copper golems don't turn in a copper golem statue
|
Duplicate
|
|
||
| MC-300350 |
The body's layer of all the leggings doesn't render
|
Duplicate
|
|
||
| MC-300349 |
Entity's shadow doesn't render on blocks that aren't full
|
Duplicate
|
|
||
| MC-300347 |
You can right click the copper golem even if it's not holding anything
|
Duplicate
|
|
||
| MC-300346 |
When a copper golem is checking inside a chest it won't be affected by gravity
|
Duplicate
|
|
||
| MC-300343 |
Spawned hostile mobs still appear for 1 tick when the difficulty is set to peaceful
|
Duplicate
|
|
||
| MC-300339 |
When an item is placed in a shelf its model will be too small
|
Duplicate
|
|
||
| MC-300337 |
Copper chests with diverse levels of oxidization will combine anyway
|
Duplicate
|
|
||
| MC-300336 |
Copper golems will try to pathfind to the nearest copper chest / normal chest even if they can't see it
|
Duplicate
|
|
||
| MC-300333 |
If a copper golem statue with a pose is broke it won't maintain that pose
|
Duplicate
|
|
||
| MC-300329 |
The model of the copper golem statue item is too big
|
Duplicate
|
|
||
| MC-300327 |
The copper golem spawn egg texture isn't centred
|
Works As Intended
|
|
||
| MC-300325 |
When the copper golem statue is in the "star" pose its model is not centred
|
Duplicate
|
|
||
| MC-300320 |
When a copper golem is in idle the item that it is holding goes under its feet
|
Duplicate
|
|
||
| MCPE-224674 |
When you kill a copper golem that holds an item, it won't drop that item
|
Duplicate
|
|
||
| MCPE-224672 |
Copper golems will try to pathfind to the nearest copper chest even if he can't see it
|
Duplicate
|
|
||
| MC-299674 |
The bamboo's breaking animation position doesn't have the same offset as the bamboo
|
Invalid
|
|
||
| MCPE-224623 |
Copper Golem hold items that have both a 2D texture and 3D model incorrectly
|
Confirmed
|
|
||
| MCPE-224621 |
The copper golem spawn egg's texture is too high
|
Works As Intended
|
|
||
| MCPE-224620 |
When a copper golems takes a piece of armor from a copper chest, the sound reproduced upon equipping it is heard
|
Duplicate
|
|
||
| MCPE-223868 |
Copper chests and copper golems spawned from waxed copper blocks aren't waxed
|
Works As Intended
|
|
||
| MCPE-223867 |
You can hear the sounds of the copper golems from too far
|
Fixed
|
|
||
| MCPE-223866 |
Waxed and un-waxed copper chests upon placed nearby combines and become a double chest
|
Duplicate
|
|
||
| MC-297404 |
When a boat is leashed to a Happy ghast with no ai it goes on the right
|
Duplicate
|
|
||
| MC-297402 |
When an entity is leashed to an happy ghast, sometimes a weird visual glitch appears
|
Awaiting Response
|
|
||
| MC-296605 |
If a parameter of a dried ghast is changed with the debug stick, its placement sound is heard
|
Duplicate
|
|
||
| MC-296565 |
The text on the right of the cursor is brought closer to the text on the left of the cursor
|
Duplicate
|
|
||
| MC-296563 |
/version prints nothing to chat if executed from a command block
|
Works As Intended
|
|
||
| MC-296561 |
Harnesses are not sorted according to the color order
|
Duplicate
|
|
||
| MC-296560 |
If the ghastling/happy ghast is rendered, the player will hear it (from any distance)
|
Duplicate
|
|
||
| MC-296559 |
When the happy ghast fly while touching the ground the player's footstep sound is heard
|
Duplicate
|
|
||
| MC-296558 |
The model of the Happy Gast zooms in when it is equipped with a harness
|
Duplicate
|
|