If you take a debug stick and you change any other paramether (outside "hydratation" that needs to be 0) of a dried ghast you'll hear its placement sound, this happens also when a dried ghast dry naturally (after someone un-waterlog it)
If you take a debug stick and you change any other paramether (outside "hydratation" that needs to be 0) of a dried ghast you'll hear its placement sound, this happens also when a dried ghast dry naturally (after someone un-waterlog it)
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We are tracking this issue in MC-296365, so this ticket is being resolved and linked as a duplicate.
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