As the player moves further away from the origin coordinates(0,0,0), the player's movement becomes more and more interrupted, and as the player moves further away from this point, the player stops moving at all. In my opinion, this seems to be a problem caused by differences in world systems. It has been a long time since Java Edition changed to use a 64-bit system, but the problem seems to have arisen because Bedrock Edition still maintains a 32-bit system.(Translated by Google Translate)
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Did MCPE-11418 describe your problem?

Users are bound to encounter situations where they have to travel far away to do activities, and they complain that the further they go, the more stuttering they get, making it impossible to build properly. So, I reported this because I thought the problem should be solved by applying a 64-bit render system like Java Edition. Of course, I am also experiencing this problem.

However They Thought Change the engine is hard things so they gave up. I think This Bug maybe will be Closed As Duplicate Or Work As intended Or Won't Fix.
Also Every BE Player Must Bear It,this is unavoidable.

Oh, I see.