mojira.dev
MCPE-11418

Weird behavior at high X/Z coordinates ("far lands").

I teleported myself to X:10000000 using an external app, and when I got there the following things happened.

1. I feel through the world (I was expecting this)
2. I couldn't place blocks
3. When I tried breaking blocks the hitboxes were weird, if you are able to reproduce the bug you'll be able to see what I mean.
4. I couldn't move North or South, but I could move East and West.
5. Animals would spawn and instantly fall into the void.

I should also mention this was a superflat world.

Steps to reproduce:
1. Generate a new superflat world. (This is what I used in my test, though a normal worlds may do the same thing).
2. Get pocketinvedit or any other tool that lets you teleport.
3. Teleport to X:10000000
4. You should see the issues mentioned.

This could be fixed by preventing players from passing a certain place in the world, like PC's world border at 29m blocks.

Related issues

MCPE-33023 render glitch in new update windows 10 edition MCPE-72395 When you tp so far you there is no solid ground anymore and cant move MCPE-80896 Falling trough the world at high coordinates MCPE-88838 FARLANDS STILL EXISTS IN MINECRAFT PE 1.16 MCPE-92071 Grid world MCPE-99087 Terrain Glitch(farland) MCPE-100772 Ultra-weird Far Lands MCPE-101593 Dunno how to explain it, I just teleported myself to a random coordinate and I found fhis. MCPE-104506 Bug always occurs after teleporting, up until then game runs fine. MCPE-104799 the world limitations in Minecraft Bedrock edition MCPE-111674 Farlands (laggy and wide blocks at far places) MCPE-113582 Farlands MCPE-114246 Farlands/Stripelands MCPE-115482 Soul Sand generates break bedrock in Far Lands MCPE-117519 Farlands are still in the game MCPE-119790 I was teleporting around a lot choosing random kordinaten theen something went wrong MCPE-119855 far lands MCPE-120575 Unable to walk forward or back MCPE-124737 Going far in the world does not work MCPE-125160 Many items glitched past 16,777,216 MCPE-125582 Minecraft Movement glitches at x30 million MCPE-127276 This is a bug on every bedrock Minecraft pe console and computer MCPE-128408 The finite world becomes the infinite world occer The farland MCPE-131046 The world generation gets weird when you get far from spawn BDS-14002 World Generation Bug BDS-14833 Caves and Cliff MCPE-25803 Farlands in Better together - All devices running 1.2.0.25 MCPE-29936 "Farlands" MCPE-133796 Random strips of distorted bedrock and water MCPE-134789 Appear Stripe Land At ±16777216 MCPE-135662 I Found Far Land 1.17.10 Official MCPE-137820 I found the farland MCPE-139787 I found bug when I teleported myself to X: 6000000 Y:100 6000000 MCPE-140648 World messed up after teleporting over millions of blocks MCPE-140852 farlands MCPE-141081 Ghost blocks MCPE-142684 Mob AI fails millions of blocks out MCPE-144837 broken world rendering at long distances MCPE-145299 Weird world generation MCPE-149642 Minecraft in raster MCPE-149757 TP glitch MCPE-151735 No world border at 30,000,000 blocks out, blocks are broken MCPE-152414 Weird grid at extreme coordinates MCPE-152741 1 block gab MCPE-153395 Monoliths re-appear at high distances MCPE-156263 I can fall through blocks if I go out 4 million blocks. MCPE-156383 Exponent of two effecting movement MCPE-156402 Stripe lands MCPE-156404 flashy screen MCPE-156506 Most decorations beyond 8,388,608 block have 2D Graphics or 2D sprites. MCPE-156533 View bobbing no longer works beyond 4194304 blocks from spawn MCPE-156630 Minecraft far lands still exist after Being removed in vanilla MCPE-157606 Minecraft's broken engine: World graphics MCPE-158826 wholes in far away mountains MCPE-159219 Mountain Generation Breaks After 262144 MCPE-159396 once you go far enough in the world around 1mill mountains go up to world bulid limit MCPE-161703 Weird Terrain Generation/Bugging MCPE-165271 Mountain generation break down at high coordiantes. MCPE-165288 Coordinate Bug MCPE-166457 Farlands in minecraft bedrock MCPE-168802 No world border MCPE-169381 Teleporting to -13333923 17 -6541697 in this seed doesn't allow you to move MCPE-170653 "Stripe land" and "Grid land" terrain generation glitch MCPE-170828 Bugs at the end of the world MCPE-172023 Farlands (floating point error) MCPE-172788 Sky Glitching MCPE-173165 The Gridlands?! MCPE-173437 Giant sinkholes appear at 2,873,618 X or Z or both MCPE-176905 It keeps making me falling through the world but you have to to to 1000000000 MCPE-177040 2 gamebreaking Noclip bugs MCPE-177096 Teleport bug MCPE-178056 12-year old bug named "The stripelands" MCPE-178066 Pseudo Corner Far-Lands? MCPE-178127 Hitbox size can round to 0 because of floating point errors MCPE-178765 The farther you go, the worse the lag becomes. MCPE-180121 There is no worldborder on bedrock MCPE-181217 Bug with Player/Entity movement on high distances MCPE-181857 There are garbled codes and generation errors in the world, as well as various anomalies. MCPE-183758 game freaks out when going past 8 million blocks from 0 0 MCPE-184031 Fix your floating point error, world becomes broken the farther out you go MCPE-184281 Third person view doesn't work beyond X/Z: 67,108,864 MCPE-188262 I found a hole in the world border that lets me go through. MCPE-189836 FAR LANDS BE 1.21.51 MCPE-190959 stripey land MCPE-191390 Stripelands (intense bug) MCPE-191577 After teleporting far away, everything looses the collisions and everything breaks MCPE-194185 Fall through world at cordinates 16777216 MCPE-218294 Command window bug. MCPE-219681 crashing when teleporting to coordinates above 5 digits MCPE-221250 Going past 4,194,000 blocks can cause world gen bugs MCPE-221423 End generation breaks at X=9991000 blocks

Attachments

Comments

migrated
[media]
migrated

This works as intended. As the developers have stated in the past, things in the world will get wonky beyond a certain perimeter of blocks from where you first originally spawned.

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OK, sorry for wasting your time.

migrated

@unknown Your fine. It's ok to just be sure.

migrated

Can anyone provide a source to when they said they wont fix bugs that involve distance in bedrock?

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Please don't comment on a bug report that was resolved five years ago.

DrageonDB

This far lands was removed and fixed in beta 1.17.20.20, but this renderer error is still exist in this version like block distortion and stripe lands. Affecting all seeds and all dimensions. Android tested, but Windows 10 is not tested.

[media]
migrated

These behaviours can't be changed but instead moved and mostly occurs because variables can not go above the 32-bit limit and roll over to the lowest value. If the variable is a 64-bit long variable the limit will be moved further away and can still occur at that limit but it will be very unlikely to see people walking that distance in survival mode. Although it still needs changing as it can and will fix many problems and make both Minecraft Bedrock and Java way way better along with all the 'won't fix' bugs as its extremely ridiculous that they aren't fixed as well.

migrated

It's not that you can't move south to north, it's that you can't move south or north with floating-point

migrated

Not all mobs spawn and drop the Void, such as mobs that can fly or mobs with large hitboxes

TheMightyDark

To fix this bug, 64-bit calculations are required on coordinates, physics and world behaviour. The newest phones and computers have significantly increased power today. Some older devices may lose support, but it’s appears to be only way to fix the bug and bring parity with Java Edition. 
https://feedback.minecraft.net/hc/en-us/community/posts/22756241001869--Java-Parity-64-bit-calculations

AlexMc

Of course, this "works as intended" because of this the worlds of bedrock edition are very small compared to java edition, by moving away only 500k blocks from 0.0 the game starts to behave strange. I wonder when we'll have 60x60 million block worlds like in Java.

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(Unassigned)

Unconfirmed

Multiple

Android 6.0

0.13.0 Beta 1

Retrieved