mojira.dev
MCPE-184031

Fix your floating point error, world becomes broken the farther out you go

World rendering and movement gets worse the farther out you go, movement becomes jitter after about 200,000 blocks, and mobs start falling through around 10,000,000, and the world becomes broken around 20,000,000, and it breaks depends on where you are. Movement becomes broken 5,000,000. And this is from me teleporting around a fresh world in creative. This is most likely caused by a floating point error. Please fix this, since otherwise the infinite world is just a small 100,000 meters by 100,000 meters, or just 100km by 100km.

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GreasyBat735419

Have you ever heard of the Stripelands on Bedrock? That's what causes this bug.

Jarl-Penguin

Thank you for your report!
We're tracking this issue in MCPE-11418, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Jarl-Penguin

Thank you for your report!
We're tracking this issue in MCPE-11418, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

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Windows 11

1.21.2 Hotfix

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