When you throw a wind charge into a cobweb or flowing water, it doesn't get pushed by the current, even though bubbles appear. Other projectiles do get pushed by flowing water. I know that it's supposed to go through water without slowing down, but in Java it does get slowed down by flowing water.
Steps to reproduce:
Make a straight flow of water.
Go to the end where the water flows towards you, and throw a snowball.
Then, throw a wind charge into the flowing water. Notice how it doesn't get pushed back.
What should happen:
The wind charge should slow down and possible come back, just like in Java edition.
Comments 5
This is probably due to the same reason ender pearls, snowballs and arrows don't slow down in cobwebs as there is too little time for the area to tick and slow down the projectile
This is probably due to the same reason ender pearls, snowballs and arrows don't slow down in cobwebs as there is too little time for the area to tick and slow down the projectile
Wind charges move at 1 block/tick, so they would be affected by every block they move through. However, they are set to experience 100% inertia in both air and water, so they do not slow down at all. It sounds like the bug here may be in Java Edition.
I originally thought that they could be pushed by water when I saw a video about it on Java, So I tried it out on Bedrock and the wind charges didn't slow down in flowing water. When tried it on java, it for some reason didn't work, even though it worked in the video. I decided that since it didn't work in Java or Bedrock, it was a false report.
I've restored this report as it seems like a legitimate report. Is there any reason you wanted this removed from the bug tracker? We don't tend to delete reports unless there's a proper and serious reason to do so.