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MCPE-179653

Sky reflections ignore blocks' global MER settings

Steps to Reproduce:

  1. Enable the"Render Dragon Features for Creators" experiment;

  2. Apply the attached resource pack to the world;

  3. Enable deferred rendering;

  4. Compare the stone block with any other block.

Observed Results:
The sky is reflected everywhere but the stone block, behaving as if the blocks' global MER were set to [1, 0, 0].

Expected Results:
The sky isn't reflected anywhere, as the blocks' global MER is set to [0, 0, 1]

Screenshots/Videos attached: Yes

Notes: This doesn't seem to affect entities. Additionally, if a lighting/global.json file doesn't exist the game will take [0, 0, 1] as the blocks' global MER settings and work correctly.

Linked issues

Attachments

Comments 5

Yes, even without everything 

Yes, even without everything 

Problem still present as of 1.21.0.20 update.

Problem still present as of 1.21.0.20 update.

[Mod] LateLag

(Unassigned)

1254716

Confirmed

Multiple

deferred-technical-preview, experimental

1.21.40.25 Preview, 1.21.40.20 Preview, 1.21.20.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, ..., 1.21.0.23 Preview, 1.21.30.21 Preview, 1.21.30.24 Preview, 1.21.30.25 Preview, 1.21.60.28 Preview

1.21.90.21 Preview

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