Steps to Reproduce:
Enable the"Render Dragon Features for Creators" experiment;
Apply the attached resource pack to the world;
Enable deferred rendering;
Compare the stone block with any other block.
Observed Results:
The sky is reflected everywhere but the stone block, behaving as if the blocks' global MER were set to [1, 0, 0].
Expected Results:
The sky isn't reflected anywhere, as the blocks' global MER is set to [0, 0, 1]
Screenshots/Videos attached: Yes
Notes: This doesn't seem to affect entities. Additionally, if a lighting/global.json file doesn't exist the game will take [0, 0, 1] as the blocks' global MER settings and work correctly.
Linked issues
is duplicated by 4
Attachments
Comments 5
