This is a problem I have had on a number of worlds now. Worlds that have not been opened in a very long time (prior to alpha 0.9.0, which released in July 2014) do not load properly and cause the game to crash. Sometimes the world will load, but crashes quickly upon loading in, or upon saving.
The world will also crash if you press the 'Make Infinite!' button. A [world name]-old is created, but loading either one crashes the game, either immediately or shortly after the world renders (see image for strange rendering that occasionally happens when the world does load)
I believe this bug is likely related to MCPE-130640.
Steps to reproduce:
Download the attached world (My Worldβ.zip), or use any other world not opened since pre-0.9.0
Try to load or "Make Infinite" the world.
Expected behaviour:
The world will load successfully.
Actual behaviour:
The game crashes, usually before the world loads, but sometimes a few seconds after.
If trying to make the world infinite, a "[world name]-old" is created, but loading either that or the converted version crashes the game in the same way.
This is quite a severe bug, as it renders all worlds not opened since the 0.9.0 update unplayable.
I have found this bug on both Windows 10 and Android.
(improved wording 2024-09-15)
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Could you attach one of the worlds to this ticket? If the world is too large to attach, you can upload it to a file-sharing site like OneDrive or Dropbox and share the download link.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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